News

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Regularly updated news on all topics relevant to Armchair Arcade.
Bill Loguidice's picture

Issue 56 of Commodore Free magazine is now available!

The latest issue, 56, of the excellent Commodore Free magazine is now available in the usual PDF, ePUB, MOBI, HTML, TXT, SEQ, and D64 disk image formats. Get your copy in the format of your choice here!

Christina Loguidice's picture

Que: Kinect’s Evolution: Then versus Now

My new article for Que, Kinect’s Evolution: Then versus Now, has now been posted. In it, I discuss a brief history of Microsoft's Kinect and some of its latest uses. Finally, our new book, My Xbox: Kinect, Xbox 360, and Xbox LIVE, is now targeted for a February 2012 release, in order to incorporate all the latest and greatest information on the platform.

Bill Loguidice's picture

Que: Xbox 360 Fall 2011 Dashboard Update Features and Expectations

My new article for Que, Xbox 360 Fall 2011 Dashboard Update Features and Expectations, has now been posted. If you still haven't read about all the new features coming to the Xbox 360 with the pending update, then be sure to check it out. If you're in the beta program, the update should hit within the next few days, with a wide release for all Xbox 360 owners expected within the next several months. Finally, our new book, My Xbox: Kinect, Xbox 360, and Xbox LIVE, is now targeted for a February 2012 release, in order to incorporate all the latest and greatest information on the platform.

Bill Loguidice's picture

Boulder Dash "Perfect" to see release on Atari 2600 soon!

Programmers Andrew Davie and Thomas Jentzsch, in association with publishers AtariAge and First Star Software, Inc, have announced that the original game in the Boulder Dash® series, Boulder Dash® Volume 1, will be available for purchase for the Atari 2600 Video Computer System (VCS), exclusively from the AtariAge Store, in time for Christmas 2011. The price is $75 and includes the cartridge, box and manual. What makes this game special is that, among other things, the cartridge will contain 16K of RAM, which will allow for as perfect a conversion of the original game as possible, and in some ways - like with the color palette - a bit better. As many of you know, First Star Software was founded in 1982 by Richard Spitalny and Fernando Herrera and was responsible for developing and publishing several classics, including Astro Chase and Spy vs. Spy. The company has stayed in business ever since and is one of the only original companies to continue to support classic platforms, with this licensed version of Boulder Dash being their most recent example.

Here's the thread on AtariAge for more information on the game. Pre-orders are supposed to start soon and a label contest is already underway. Check out the video below for an idea of how the final game looks and sounds:

Bill Loguidice's picture

Issue 55 of the Commodore Free magazine is now available!

The latest issue, 55, of the excellent Commodore Free magazine is now available in the usual PDF, ePUB, MOBI, HTML, TXT, SEQ, and D64 disk image formats. Get your copy in the format of your choice here!

Bill Loguidice's picture

GunLord for the Neo Geo MVS and AES, and Sega Dreamcast, released!

Pre-orders for GunLord, a Eurostyle Platformer with emphasis on exploring huge worlds and blasting enemies, are now available for the Sega Dreamcast, SNK Neo Geo MVS, and SNK Neo Geo AES. The game features 8 stages of exciting 2D game play with over 45 unique enemy types: Blast yourself through giant landscapes, explore caverns and reveal all secrets!

Fans of classic games like Turrican will feel right at home here. GunLord looks and plays like an original full commercial release--on the Neo Geo platforms it even has the price to match!

Bill Loguidice's picture

Prince of Persia for Commodore 64 Released!

A stunning conversion of the Apple II original, Prince of Persia, has been released for the Commodore 64. As original Prince of Persia author Jordan Mechner himself states on the site, back in 1989, he could never get anyone interested in doing a C-64 conversion because the 8-bit computer market was considered moribund at that time (it was certainly an accomplishment just getting Broderbund to put out the Apple II original at that time, despite the game's quality). Since the Apple II source code was lost, conversion author "mrsid", actually pain stakingly did a memory capture of the Apple II version and then reverse-engineered everything (and then clearly enhanced the game for the C-64's audio-visual abilities). Extraordinary! Check out the videos below and be sure to go to the site to download the cartridge image!


Chip Hageman's picture

Slixed: Online Commodore 64 graphics editor

Introducing Slixed: An online drawing program which allows you to create Commodore 64-esque pictures with the C64's glorious 16 color palette. You can choose to create a new drawing from scratch, or load an image (in JPEG, GIF or PNG formats) which can then be edited in either hires or multi-color modes. Once you have an image worthy of hanging in the Louvre, you can save it off in PNG format for posterity or for later editing.

The program is currently in alpha, but it's certainly quite usable. One can only imagine what great features may be coming down the pike: Saving and loading in native C64 formats.. editing the various interlaced (high color) formats.. exporting images to assembly includes (for coders).. the skies the limit.

Just one more great cross platform tool to help modern C64 developers create new games, demos and art.

Check it out here.

Chip Hageman's picture

Commodore Free Magazine Issue 54 Online

Commodore Free Magazine Issue 54 has recently gone live in all of its glorious formats; those being Adobe PDF, Commodore SEQ, Text, D64 Image, HTML, eBook (MOBI and EPUB) and Rich Text Format (RTF)... so there's no excuse not to read it.

All kidding aside, this is a fanzine of extraordinary quality and really deserves to be on your "to read" list if you are any kind of self-respecting Commodork.

This issue contains:

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