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Tim Cain on Fallout Part II

Here's part 2 of my interview with RPG maestro Tim Cain. This is a bittersweet episode in which Tim talks about how the unexpected (by Interplay, anyway) of Fallout led to his loss of creative control over the franchise--and the many concessions he had to make to Interplay's marketing team. Tim is clearly one of us, fully aware of the importance of good packaging, manuals, and the little touches that separate a great game from a good one.

Matt Chat 30: Fallout

This week's Matt Chat looks at one of my favorite CRPGs of all time, Interplay's Fallout from 1997.

Rose Tinted Memories of CRPG's

After Matt's couple of CRPG articles, I’ve sat down and thought through rose tinted memories on my favourite CRPG titles, time for some armchair commentary on my favourite golden age CRPG's.

Magic Candle, Wasteland, Questron II, Curse of the Azure Bonds + Pool of Radiance, Eye of the Beholder, Bards Tale II, Ultima III, Demons Winter.

Review: Amazing Media's "Mummy: Tomb of the Pharaoh" (1996)

Malcolm McDowell is one of my favorite actors, so naturally when I found a graphical adventure game (GAG) starring him for only $1 (and that was a dual pack including a Frankenstein game), it was really a no-brainer. When games come that cheap, the only question is whether it's worth the time investment. Verdict?

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