Feature Article

warning: Creating default object from empty value in /home/buckman/public_html/neo/modules/taxonomy/taxonomy.pages.inc on line 33.
Full-length feature articles.
Chip Hageman's picture

Three for the Road: March 20th, 2011

Three for the Road[ MAR . 20 . 2011 ]
 
 03.20.2011Greetings folks! Welcome to the March 20th, 2011 edition of Three for the Road. Sorry for the lack of updates the last couple of weeks but my schedule has just been crazy.

Anyway, I'm back this week with a few more indie games for you to check out. First up we have a new port of a shoot'em up- this time for the venerable Amstrad CPC. Next, we take a look at a new Atari 2600 game with possibly the most horrid storyline since Custer's Revenge. Finally, we look at a shoot'em up that takes on the sensitive topic of bigotry as portrayed by squares and circles.

Great stuff!

Chip Hageman's picture

Three for the Road: February 27th, 2011

Three for the Road[ FEB . 27 . 2011 ]
 

Three for the Road: 02.27.2011Greetings folks! Welcome to the February 27th, 2011 edition of Three for the Road. This week, I take a look at an eleven year old DOS based BBS door-game which has only recently been released to the public.. albeit, reworked as a single-player or local multi-player ANSImation RPG. We take a look at a minimalistic platforming game with destructible environments which turns out to be much more fun than it first appears. Finally, we take a look at a classic point-and-click style adventure game with a high attention to detail. If you're a fan of classic Sierra or LucasArts adventures then this may be just what you're looking for.
Chip Hageman's picture

Three for the Road: February 20th, 2011

Three for the Road[ FEB . 20 . 2011 ]
 
 02.20.2011Greetings folks! Welcome to the February 20th, 2011 edition of Three for the Road. This week I take a look at a couple of new releases for the Commodore 64, with a remake of a fantastic Pac-Man clone.. as well as a brand new action / platformer, set aboard various star ships in the depths of space. Wooo! We also take a look at a unique arena / tube shooter which has been taken off active sale and is now being given away for free.
Chip Hageman's picture

Three for the Road: February 13th, 2011

Three for the Road[ FEB . 13 . 2011 ]
 
 02.13.2011Greetings folks! Welcome to the February 13th, 2011 edition of Three for the Road. This week I take a look at a brand new "One-Handed" arena shooter (It's not quite as deviant as it sounds), A Tetris style puzzler that comes complete with 38 variations, and finally a fantastic retro style platform game with a deep back-story.
Valentin Angelovski's picture

Flea86 Retro Gaming Project - Progress Update


Hi All,

Well, a few things have happened since my Flea86 project introduction from the previous month. This month's latest update will cover the following :

1) Completion of Flea86 case design transfer to CAD.

2) Inclusion of EGA (planar) video support for Flea86.



Chip Hageman's picture

Three for the Road: February 6th, 2011

Three for the Road[ FEB . 06 . 2011 ]
 

Three for the Road: 02.06.2011Greetings folks! Welcome to the February 6th, 2011 edition of Three for the Road. This week we are going to take a look at three great doujin shooters by the one man powerhouse that is Kenta Cho.

First we take a look at one of his early bullet barrage shooters, then we explore his shoot'em up meets Katamari Damacy mash-up, and finally we take a gander at his homage to one of the greatest fixed screen shooters ever made.

BTW: This is only a sampling of Kenta Cho's work, so be sure to check out his website for some more great shoot'em up action.

Chip Hageman's picture

Three for the Road: January 30th 2011

Three for the Road[ JAN . 30 . 2011 ]
 
 01.30.2011Greetings folks! Welcome to the January 30th, 2011 edition of Three for the Road. This week we take a look at a physics based Rock'em Sock'em Robots style game, a rogue-like game with Shoot'em Up elements, and a fun freeware Bat and Ball game with it's roots in a classic Amiga title.
Bill Loguidice's picture

Commodore USA Teases New Amiga Computers

I almost hesitate to post about Commodore USA yet again, but I have to give the plucky licensor of the "Commodore USA" name credit yet again. Hot on the heels of them designing a new Commodore 64 case to stuff modern day PC components inside, they've now done the same with the Amiga, creating case designs reminiscent of the Amiga 1000, 2000, and 3000, respectively. With their usual hyperbole-filled bluster, they're also describing Amiga Workbench 5.0, which from the description appears to be a fancy skinning of the Linux operating system with Commodore 8-bit and Amiga emulators (as well as of course the option to dual boot or run directly via a standard emulation layer, Windows). For those interested, they've also been doing updates on Twitter and Facebook, so if you're into that sort of thing, you can follow the somewhat scattershot goings on via those services as well. Naturally, I'll continue to check in on the company now and again, but it's with the usual caveat of not expecting much from overpriced PC components stuffed into cases that you may or may not find interesting. On the plus side, they do appear to be offering just the cases for some of the models, so that's certainly sporting of them. No word yet still on when actual products will be available for sale.

Bill Loguidice's picture

Jack LaLanne - Videogame Fitness Pioneer

Jack LaLanne's Physical Conditioning: Source: www.gamescollection.itJack LaLanne's Physical Conditioning: Source: www.gamescollection.itAs I'm sure you've heard by now, fitness icon and all around good guy, Jack LaLanne, died yesterday at the age of 96. LaLanne had an incredible career and was one of the true fitness pioneers, establishing the first major television fitness program in the 1950s, helping to spread the word on the immense benefits a healthy, active lifestyle can bring ever since. What you may not know is that among his laundry list of accomplishments, he lent his potent brand to the first ever exer-game, Jack LaLanne's Physical Conditioning, which was created in 1980 for Mattel's Keyboard Component add-on for the Intellivision. Unfortunately for the exer-gaming cause, the Keyboard Component only saw an extremely limited release before being pulled from the market and few of the 4,000 units produced remain in collectors' hands today. As with most of the rest of the Keyboard Component-specific software, precious few of the Jack LaLanne's Physical Conditioning cassette tapes remain.

Jack LaLanne's Physical Conditioning took advantage of the Keyboard Component cassette deck's impressive ability to synchronize both data and pre-recorded voice (this underrated feature was on a few other systems of the day, including the APF Imagination Machine and Atari 8-bit). As the graphical represenation of LaLanne would demonstrate each exercise, LaLanne's own voice would give instructions. Original music and sound effects from the system would also play. This was a wonderful way to bring a more interactive version of LaLanne's long running TV show into homes, and easily predated the videotape exercise craze started by Jane Fonda's Workout in 1982, and the next major exer-game in 1984, Spinnaker's Aerobics, for the Atari 8-bit and Commodore 64, which had fewer features and lacked speech.

You can see a brief glimpse of Jack LaLanne's Physical Conditioning, at approximately 44 seconds in from this 1980 Intellivision commercial:

Chip Hageman's picture

Three for the Road: January 23, 2011.

Three for the Road[ JAN . 23 . 2011 ]
 
 01.23.2011Greetings folks! Welcome to the January 23rd, 2011 edition of Three for the Road. This week we are taking a look at a once commercial--now freeware horizontal shoot'em up, the unofficial sequel to one the greatest C64 platform games ever made and a procedurally generated action/platform game that will have you spending hours exploring "just one more level" in a gigantic cave network.
Syndicate content