Feature Article

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Full-length feature articles.
Bill Loguidice's picture

Sega Arcade Classic and Arcade Ultimate Portable Review - Part 2: An Armchair Arcade Exclusive Video Review

In this video, I continue (part 1) my exclusive early look at the Sega Arcade Classic wireless game console and Sega Arcade Ultimate Portable handheld player from AtGames, both of which will be released in the US in time for the holidays. The new wired six button controller is also discussed.

Download the video here (has center watermark due to needing to compress file for download).

Bill Loguidice's picture

Atari Flashback 4 Review - Part 2: An Armchair Arcade Exclusive Video Review

In this video, I continue (part one) my exclusive early look at the Atari Flashback 4 from AtGames, which will be released in the US in time for the holidays. Look for part 2 of Armchair Arcade's other exclusive video review, coming soon, on several new Sega-related products from AtGames, which will also be released in time for the US holiday season.

EDIT: I mistakenly said 80 games with the Flashback 4. It's 75 games. The YouTube video has been updated with an annotation.

Download the video here (no annotation).

Bill Loguidice's picture

Atari Flashback 4 Review: An Armchair Arcade Exclusive Video Review

In this video, I take an exclusive early look at the Atari Flashback 4 from AtGames, which will be released in the US in time for the holidays. This is part 1. Part 2, which will be released a week or so after, will feature more live footage to get an even better sense of the quality of the system and its capabilities. Look for part 1 of 2 of Armchair Arcade's next exclusive video review, coming soon, on several new Sega-related products from AtGames, which will also be released in time for the US holiday season.

Download the video here.

Shawn Delahunty's picture

Getting Started in Game Programming - Part Two

Retro Programming Hello everyone, welcome to my second article on learning the fine art of programming. In my last article I listed a goodly number of possible options for learning to program with BASIC. Some were old, some were new, some are decidedly cool, and some were ridiculous. Some were (and are) extremely good development tools--capable of being used to create commercial quality software. There are also many other options which I left out of the mix.

Previously, I covered the highlights of what each one offered, and provided enough links for you to do some more research on your own. (You did go out and research some of those, didn't you?? I mean, if you're serious about wanting to program, then a little effort into research and experimentation can't be a huge hurdle. If it IS, you really need to re-think your future career.)

Shawn Delahunty's picture

Getting Started in Game Programming - Part One

Hello again everyone! This time I want to talk about something very near and dear to my own heart (and wallet): Programming. Specifically, Game Programming. I wanted to address the questions which young gamers always seem to ask, when they first seriously consider the idea of becoming a game programmer... "How do I get started? What language/tool/IDE/program should I download?"

As I've managed to make a pretty good living as an applications and systems-level programmer for nearly 20 years now, and since I've been programming either professionally or as a hobby for over 35 years, I think I'm grey-haired enough to have developed a reasonable opinion on the matter.

John Carmack, making bits behaveJohn Carmack, making bits behave
Shawn Delahunty's picture

Nothing Adds Up & The Dice Are Loaded - part 2 of ?

All right folks, this time I'm back to cover the second topic for this pair (group? series?) of articles. (As an aside: I have NO idea exactly how or why my stuff turns into multi-part explorations--it just does, all on it's own. Which is weird, considering I'm the guy supposedly running the keyboard when I write. So I have to ask your indulgence here.) Anyway, just to refresh your memory or in case you missed Part #1, here are the two game related topics I brought up for everyone to mull over.

  • Zero-sum games, or zero-sum outcomes
  • The danger and difficulty of "Truly Random"
Alan Vallely's picture

Heavenly Sword: The Sexiest Videogames of All Time (05)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, number 5, written by Al Vallely, features the popular martial arts action game, Heavenly Sword. Enjoy, help spread the word, and of course, let us know what you think:

Christina Loguidice's picture

Ms. Pac-Man: The Sexiest Videogames of All Time (04)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Christina Loguidice, features one of the first female videogame characters and is also one of the biggest quarter gobbling arcade games of all time, Ms. Pac-Man. Enjoy, help spread the word, and of course, let us know what you think:

Matt Barton's picture

Tomb Raider: The Sexiest Videogames of All Time (03)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Matt Barton, is on perhaps the most obvious game in our ongoing series, the legendary action adventure, Tomb Raider. Enjoy, help spread the word, and of course, let us know what you think:

Valentin Angelovski's picture

Flea86 Retro Gaming Project - Progress Update

Flea86 final revision PCBFlea86 final PCB (click image to enlarge)Progress highlights:

- Significant redesign of hardware carried out to resolve availability problems with the main processor as well as add a few features/enhancements.

- Shipping of beta boards to hardware testers at the beginning of 2012. Firmware debugging now largely complete.

- ISA-bus expansion option for flea86 - design finalized and ready for final testing.

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