Feature Article

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Full-length feature articles.
Matt Barton's picture

Matt Chat#2: Myst is Now Live!

Matt Chat #2: Myst is now live! Please watch, subscribe, rate it, comment on it, have fun!

I tried to tweak the audio and what not this go round, so let me know what you think.

Matt Barton's picture

Matt Chat #1: Pool of Radiance Now Available!

Hi, everyone. I hope you enjoy my first-ever effort to make a video! Matt Chat #1: Pool of Radiance. Please let me know what you think and feel free to give me tips or suggestions for future episodes. Just keep in mind that this is my first attempt at this, so be gentle. :)

Bill Loguidice's picture

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (2009), by

Bill Loguidice's picture

Books from the Armchair Arcade Staff

Note that this version of the site is now just an archive. New posts and commenting have been disabled. Please conduct all new activities on the latest Website at www.armchairarcade.com. Thanks!


I am a night owl. In fact if I could sleep all day I would. There is something about twilight that agrees with me. My theroritical condition is Neosloaroknophobia.

But in responce, or maybe due to this, I love bright and happy games. Maybe this is a blancing act. I am wondering if any one else may see this in themselves.

Christina Loguidice's picture

OT: Catalyst for change: 10 ways to eat healthier

Editor's Note: We at Armchair Arcade sometimes like to give voice to the occasional off-topic feature. With that in mind we present Christina Loguidice's "Catalyst for change: 10 ways to eat healthier", which was originally meant as an article for magazines like Women's World Weekly, and for which my wife has adapted for use here. We thank you for checking out this diversion from our regularly scheduled programming and both we and the author would love to hear your comments. So, read on and enjoy! -Bill

Matt Barton's picture

Breaking News: Author of PEDIT5 speaks out!

I have exciting news for fans of computer role-playing games and readers of my book on the topic, Dungeons & Desktops. Rusty Rutherford, creator of PEDIT5, the first CRPG we know about, has contacted me via email to tell his story. I've printed it below for all to enjoy, and I'd sure like to get some discussion going here about this all-important first for the computer games industry. I encourage you to read the "dark ages" chapter before reading the below, unless you're already familiar with PLATO and that era of computing.

Games As Art

It could be said that any culture could be judged by the art it produces. Yet if emerging forms of art are not recognized, what is there to judge? In art history, the Dadaists were the ones that sought to take every convention of art and turn it upside-down, as they most literally did with the upside-down urinal dubbed Fountain. Video games now experience the same kind of resistance from the traditional art community that the Dadaists faced. Video games should be considered art in the sense that films, music, and paintings are considered art, as video games have a narrative, visual and audible forms, and a critical vocabulary.

Video games, as a relatively young art form, have been subject to much criticism in the past. Whether it is the topic of violence in video games, or the obsessive and addictive properties of games like World of Warcraft, video games typically get blamed for a number of society’s ills. Furthermore, it seems that several people who are well respected in their fields have condemned video games as artistically void wastes of time. These include noted film critic Roger Ebert and avant-garde film director Michel Gondry.

Roger Ebert has said, “video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.” First of all, I have a problem with Ebert’s implicit definition of art as something that makes us “cultured, civilized and empathetic.” While this applies to many arts that follow a linear narrative, it does not apply to what doesn’t follow a linear narrative. For example, the works of film director David Lynch, such as Eraserhead do not follow linear narrative rules at all, yet they are critically acclaimed and seen as art. Similarly, in the art world, abstract paintings which do not have a clear resolution of what they represent are honored and respected. How could a Jackson Pollock splatter painting make you more cultured, civilized, and empathetic? Perhaps you could make a weak argument that it would make you more cultured for having seen his painting, but it certainly wouldn’t make you civilized. If anything, it would inspire you to be less civilized and splatter paint all over a canvas by yourself. As for empathy, how could you be empathetic for that which has no clearly defined form? Yet, both Pollock and Lynch are hailed as true masters of art and their works are studied by aspiring film directors and revered by fine art critics. Since games do not always have a traditional narrative in the sense of a deep and engaging plot, this criticism does not apply.

Matt Barton's picture

An Interview with Howard Sherman of Malinche Entertainment

Howard Sherman: Malinche Entertainment's Big KahunaHoward Sherman: Malinche Entertainment's Big KahunaAs many of you are well aware, I've always been a big fan of Infocom and interactive fiction. Although text adventures aren't nearly as ubiquitous as they were back in Infocom's heyday, they are still being developed and published today--and, thanks to the chutzpah of one man, Howard Sherman, they are becoming commercially viable once again. Sherman's company, Malinche Entertainment, is, to quote Sherman, "Infocom 2.0." I think you're going to really enjoy reading the following interview, in which Sherman talks about his ideas and goals to promote and support the interactive fiction community. Howard is a great guy, and I really appreciate what he's doing for an often underrated (and unappreciated!) genre. Big thanks to Howard and Malinche Entertainment for taking time out to answer my questions!

Matt Barton's picture

Introducing: The SLOG

You can slog it! Slog it good!You can slog it! Slog it good!Don't forget it: You heard it hear first, folks. First, there was weblogging. Then there was blogging, vblogging, podcasting, twittering; the list goes on. Now I'm pleased to introduce a new buzzword into the mix: Slogging!

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