Feature Article

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Full-length feature articles.
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Matt Chat 20: The History of Worms and Artillery Games

Some of you may remember an article I wrote back in 2006 called Scorched Parabolas: A History of the Artillery Game. Well, I decided to revisit that content in this week's Matt Chat, showing you the history of Artillery games in a YouTube retrospective. Check it out here.

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Matt Chat 19: Gauntlet

Here it is guys, the long-awaited 19th episode of Matt Chat featuring "Gauntlet" from Atari games. I learned a lot about the game in preparing this video, particularly that it was basically a rip-off of an earlier Atari 8-bit game called "Dandy," which had an almost identical setup.

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Matt Chat 18: Summer Games and the Olympic Mini-Games

Hi, guys, here it is: Matt Chat 18: Summer Games. Enjoy, and please rate the video and let me know what you think about Summer Games. I hope you guys had as much fun playing this one back in the day as I did!

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Ultima VII, the Black Gate: Virtual Worlds, Emergent Gameplay

Ultima VIIUltima VIIBy request, this week's Matt Chat covers Ultima VII: The Black Gate. Ultima VII is a masterpiece of the early 90s, with tremendous scope and important innovations that would influence many later games. It's definitely not hard to see this game's influence on later hits such as Diablo (1997) and Baldur's Gate (1998).

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Matt Chat: The PLATO computer system

This week, I take a look at the PLATO computer system, originally developed in the 60s and refined in the 70s and 80s. This system had a touch-screen plasma display and was at least a decade ahead of the competition. The games are very hard but definitely innovative and well worth a look!

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Matt Chat 14: The Lost Vikings!

This week's Matt Chat is about The Lost Vikings, one of my personal favorites. I originally played this game on the Amiga, but it was designed for the SNES. Enjoy, and please let me know what you think! I am taking suggestions for future episodes, so please let me know your ideas. I'd love to read them!

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Phil Campbell talks Nancy Drew Dossier

Phil CampbellPhil CampbellBoy, do I have a scoop for you! One of the best interviews we conducted at GDC was with Phil Campbell, creative consultant and the genius behind Lights, Camera, Action!, the first "casual" Nancy Drew adventure game. I played through this game recently and was very impressed. What Phil has managed to do here is make a full-length Nancy Drew adventure game without any of the tedium associated with the genre--this one is pure fun, all the way through. I think Phil is one of the best brains out there when it comes to game design, so I got in touch with him after we got back and sent him some questions. He was kind enough to respond with some really incredible stuff. What follows is an illustrated essay he wrote about his work that gives you a behind-the-scenes-look at one of the best adventure games in recent years. Enjoy!

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Matt Chat 13: Adventure for the Atari 2600

You asked for it, you got it! Matt Chat #13 is Adventure for the Atari 2600, programmed by Warren Robinette. Enjoy!

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Matt Chat 12: Metroid

Hi, guys, this week Matt Chat is about Metroid, one of the best games ever for the NES and probably my favorite game for the platform. I doubt there are many gamers who haven't heard of this game, but if it's been awhile you might be surprised by how modern and playable it remains so many years after its debut. As of 2:14 a.m., the video still isn't done processing, but I thought I'd go ahead and announce it anyway. If the HD or HQ settings aren't showing up for you or the image looks muddy, just wait a few hours and try again.

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