Hello again dear readers, it's great to be back! Once more, my inner arcade- and computer-gaming aficionado has burst out of the dreary doldrums of "Crazy-Busy Normal Life", after being confined for just too darn long. I did so with some gusto this time, and took the opportunity to shamelessly gorge myself on an enormous and truly delicious smorgasbord of gaming: The 2012 Houston Arcade Expo.
Even as I write these introductory words, the whole 2+ day event is STILL going on. While it's scheduled to officially wind to a close in the next hour or so, from all the good folks I chatted with, the talking and story-telling and drunken networking will likely go on until dawn. For my part though, I had to throw in the towel a little bit early. For starters, I had to dash home and start cracking on this set of articles for you fine folks!
Not to mention that my ears are absolutely ringing from the roar of 120+ pinball and arcade machines running full-blast, and my eyes feel like they're covered in plastic-wrap. (Note to self: When binging for 10+ hours on video games and pinball, remember to blink.)
I thought I'd mix things up a bit today with a list of my current 10 favorite cartoons (most of which are also my family's favorites, too), which I'd argue are among the short list of best shows on TV today, animated or otherwise. Interestingly, videogame culture/influence - not to mention, technology - has clearly made its way into all of these cartoons in one way or another, which I'll of course point out where relevant.
Here's the list, in no particular order:
In part 3, RadioShack enthusiast Boisy Pitre and RadioShack engineer of over 30 years, Jerry Heep, conclude their sit down and chat about the Color Computer at RadioShack headquarters.
In part 2, RadioShack enthusiast Boisy Pitre and RadioShack engineer of over 30 years, Jerry Heep, sit down and chat about the upcoming book on the history of the Color Computer, which I'm helping to co-author. According to RadioShack, "this book is for people who love the Color Computer and will give them a true and accurate view on how the CoCo came to be."
In this video, I continue (part 1) my exclusive early look at the Sega Arcade Classic wireless game console and Sega Arcade Ultimate Portable handheld player from AtGames, both of which will be released in the US in time for the holidays. The new wired six button controller is also discussed.
Download the video here (has center watermark due to needing to compress file for download).
In this video, I continue (part one) my exclusive early look at the Atari Flashback 4 from AtGames, which will be released in the US in time for the holidays. Look for part 2 of Armchair Arcade's other exclusive video review, coming soon, on several new Sega-related products from AtGames, which will also be released in time for the US holiday season.
EDIT: I mistakenly said 80 games with the Flashback 4. It's 75 games. The YouTube video has been updated with an annotation.
Download the video here (no annotation).
In this video, I take an exclusive early look at the Atari Flashback 4 from AtGames, which will be released in the US in time for the holidays. This is part 1. Part 2, which will be released a week or so after, will feature more live footage to get an even better sense of the quality of the system and its capabilities. Look for part 1 of 2 of Armchair Arcade's next exclusive video review, coming soon, on several new Sega-related products from AtGames, which will also be released in time for the US holiday season.
|Hello everyone, welcome to my second article on learning the fine art of programming. In my last article I listed a goodly number of possible options for learning to program with BASIC. Some were old, some were new, some are decidedly cool, and some were ridiculous. Some were (and are) extremely good development tools--capable of being used to create commercial quality software. There are also many other options which I left out of the mix.
Previously, I covered the highlights of what each one offered, and provided enough links for you to do some more research on your own. (You did go out and research some of those, didn't you?? I mean, if you're serious about wanting to program, then a little effort into research and experimentation can't be a huge hurdle. If it IS, you really need to re-think your future career.)
Hello again everyone! This time I want to talk about something very near and dear to my own heart (and wallet): Programming. Specifically, Game Programming. I wanted to address the questions which young gamers always seem to ask, when they first seriously consider the idea of becoming a game programmer... "How do I get started? What language/tool/IDE/program should I download?"
As I've managed to make a pretty good living as an applications and systems-level programmer for nearly 20 years now, and since I've been programming either professionally or as a hobby for over 35 years, I think I'm grey-haired enough to have developed a reasonable opinion on the matter.