nostalgia

Chip Hageman's picture

New Release: Pirates! [EASYFLASH] +10, Docs, +Bugfixes

Commodore 64 cracking group Nostalgia has just released Sid Meier's Pirates! for the EasyFlash cartridge.

This release was based off of the v2 PAL original of the game but is both PAL and NTSC compatible. The release includes documentation, a scan of the world map, numerous bugfixes and a stylish cartridge start menu.

It also comes with a save game editor and ten built-in cheats including: Sword-fight Cheat, Sea Battle Cheat, Land Battle Cheat, Crew Always Happy, Health Always Fine, Unlimited Food, City Info Cheat, Enable World Map, Display S&T on World Map, Reveal Maps at Once.

    Release Info:
  • This version of Sid Meier's Pirates! is based on the v2 pal original.
  • It's a 101% version with numerous bugfixes.
  • It works on EasyFlash and EasyFlash3 carts.
  • It contains a save editor where you can modify your stats and import old fame and saves from both original and nostalgia disk versions.

NOTE: If you cheat or if you use the editor to modify your stats you will not be able to enter the hall of fame. You WILL have to start over with a new game.

Head over to Nostalgia's website to download this release.

Mark Vergeer's picture

What Is Nostalgia For You?

How do you define nostalgia? This is what it means to me. I am actually from the 4-bit generation as my first cartridge based system was the Odyssey2 / Videopac and that actually had an 4-bit CPU the Intel 4040!

Read more below...

Bill Loguidice's picture

Is Nostalgia a Pure Numbers Game?

Matt Barton and I were having a discussion about mass market, or more mainstream popularity, and specifically how that applies to journalistic coverage (articles, videos, books, etc.) of videogames and how popular said coverage becomes. My theory is relatively straightforward and - on the surface - fairly obvious: The more you skew your coverage towards the best selling platforms and games - and naturally the latest and greatest games - the more interest you'll generate. This can be further expanded by saying that the more specific you get - to a point - the better. For instance, if you cover all things Nintendo you get that enviable combination of nostalgia and present popularity, but if you further targeted your coverage to just Nintendo puzzle games, you will lose a not insignificant percentage of that same audience.

Also, there are far fewer people like me who consider themselves videogame and computer agnostic and have a genuine passion for anything and everything related to the subject. In other words, it might be a tough sell getting a large number of people interested in videos covering videogames and computers from all eras and in any context (gaming, productivity, etc.) as it would be if you just focused on say Apple iPhone apps. In short, though I believe what I believe and like what I like, the reality it is not representative of how most people think of or like things.

Let's look at the total system sales over the lifetimes of a few major platforms:
* Atari 2600 Video Computer System (1977 – 1992), ~30 million
* Commodore 64 (C-64) (1982 – 1994), the best selling computer of all time, up to 30 million units (though some argue as few as 17 million units)
* Nintendo Entertainment System (NES)/Famicom (1983 – 1995), ~61 million
* Sony PlayStation 2 (PS2) (2001 – Present), ~140 million (and counting)

Matt Barton's picture

Why Retrogaming?: Some Thoughts on Nostalgia and Gaming

Why are so many people these days, surrounded as they are by some of the most sophisticated gaming technology ever designed, still captivated by so-called "obsolete" games like Pac-Man, Joust, Donkey Kong, Super Mario Bros., and Frogger? Why are so many thousands (if not tens of thousands) of people running MAME or any number of other computer/console emulation programs on their modern PCs? Indeed, why would someone with a "decked out" PC capable of running the latest FPS in near-cinematic quality want to run programs intended for the humble Commodore 64 or the outright meek Atari 2600? The reasons, I think, are not as obvious as we might think.

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