Review

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Reviews of software, hardware and everything in-between.
Matt Barton's picture

Testing Image and Img Assist Module

Simon the Sorcerer: Pits of Rondor.Simon the Sorcerer: Pits of Rondor.All right...I'm just testing this out. Looks like there are some major CSS problems here. Also--apparently the system only accepts JPGs for now. I couldn't get bmps or pngs to work...Checking into it. Also, the inline bit isn't working...text here...Okay...so maybe now it works? This is pretty strange.

Matt Barton's picture

Lure of the Temptress

Lure of the Tempress: Screenshot from the first part of Lure of the Temptress, dialogue screen.Lure of the Tempress: Screenshot from the first part of Lure of the Temptress, dialogue screen.

Lure of the Temptress was the debut of a new British GAG developer called Revolution Software. The game appeared in 1992, the same year Lucas Arts released its classic Indiana Jones and the Fate of Atlantis, and two years after The Secret of Monkey Island and Loom. Around the same time, Sierra was releasing the fifth installment of King's Quest. In short, Lure was part of what we might call the early "Golden Age" of GAGs, when a few major companies were putting out very innovative work--but when a smaller company like Revolution (or Cyberdreams with their Darkseed game) was still able to make their presence felt with an innovative title. Lure was (and remains) a popular title for the Amiga platform, and even the DOS version I played had an Amiga-like quality to the graphics.

Lure's big gimmick is an engine called "Virtual Theater." Revolution describes this innovation on their website:

Matt Barton's picture

Simon the Sorcerer

Simon the Sorcerer is one of those games that has been on my backlist for quite some time.

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