Lately, I've been doing lots of reading and have been trying to work my head around some ontological questions as they apply to videogames and virtual worlds.
Courtesy of MaximumRD, check below to read about and see his modification of a 3DO light gun and unboxing of one of the Philips CD-i models:
Just closed a deal on a sweet CDi package including:
- Digital Video Cartridge
- Controller (Gamepad type controller NOT remote)
- book of CD-i backups (also left a few Jag CD discs in there...who knows,
maybe someday you'll get a Jag CD and need games right?)
- 9 DVDR set is iso's
- 11 original game discs (8 titles total + 3 dupes) marked as demo discs,
While industry analysts such as myself, and others like legendary developers Chris Crawford and Richard Garriott (AKA "Lord British") have been proponents of exploring sophisticated themes in gaming, be they mature, emotional or something else entirely, few games have actually bothered to make a legitimate attempt. Those that have, such as "Facade" have been more miss than hit in execution. A company called Cecropia has finally come out of stealth/start-up mode and been getting a lot of press lately about their first "experimental" game, "The Act", identified as an interactive comedic film experience. What seems to make this a bit different from the usual indie developer spin on things is that the company was started in conjunction with a bunch of former Disney animators, giving the experience legitimate visual impact, while the gameplay is designed around a simple knob to manipulate the emotions, personality and actions of the player's avatar.