Bill does a quick unboxing of the Kinect Rush Xbox 360 House Party kit from www.houseparty.com. He also quickly mentions his latest book, My Xbox. Filmed by Christina Loguidice on an iPad 2, where it was also edited and uploaded via the iMovie app.
Today's casual photos, taken with my iPhone 3G, are three sealed Walt Disney Personal Computer Software titles from Sierra for any 64K minimum Radio Shack (Tandy) Color Computer (CoCo 1, 2 or 3). These titles were created and released during a time when Sierra supported multiple 8-bit platforms before going exclusively 16-bit, until finally pretty much putting all of their focus into PC's, with occasional console detours like the Sega CD. The photos are Mickey's Space Adventure, Winnie the Pooh in the Hundred Acre Wood (note that MobyGames misses the CoCo version completely), and Donald Duck's Playground, all from 1986. Enjoy:
While industry analysts such as myself, and others like legendary developers Chris Crawford and Richard Garriott (AKA "Lord British") have been proponents of exploring sophisticated themes in gaming, be they mature, emotional or something else entirely, few games have actually bothered to make a legitimate attempt. Those that have, such as "Facade" have been more miss than hit in execution. A company called Cecropia has finally come out of stealth/start-up mode and been getting a lot of press lately about their first "experimental" game, "The Act", identified as an interactive comedic film experience. What seems to make this a bit different from the usual indie developer spin on things is that the company was started in conjunction with a bunch of former Disney animators, giving the experience legitimate visual impact, while the gameplay is designed around a simple knob to manipulate the emotions, personality and actions of the player's avatar.