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Bill Loguidice's picture

Wizard's Crown Chronicles (03) - The Beginning

(See the prior entries in this ongoing feature)

NOTE: The format of these for now are going to be the REVIEW (semi-walkthrough) portion first, followed by the STORY (fictionalization) portion. Each portion is stand alone and I'll separate them with headers.


Bill Loguidice's picture

Wizard's Crown Chronicles (02) - The Setup Part III (Final)

(See The premise at the end of this posting for details on this ongoing feature)
OK, I'm sure you're getting tired of "setup" at this point, but this is finally it. Frankly, it was bothering me that I'd have to type on the same system I was using as a display that I was also capturing direct images and videos on, so I decided to be a bit technically poor and split the composite video/mono audio signals coming from the C-128D into two outputs. There appears to be little-to-no noticeable degradation, so there you go. This will now allow me to be as "authentic" as I prefer to be, meaning I'll be playing "Wizard's Crown" on a real Commodore 8-bit system with a vintage monitor, while still having full capture capability on my laptop.

So, once and for all, here are the specs for the review and chronicle:

yakumo9275's picture

Gates of Delirium Live - Post 1

BL: Welcome to yakumo9275's (Stu) ongoing "Gates of Delirium Live" recounting of his play through this obscure Computer Role Playing Game for the Radio Shack TRS-80 Color Computer, released in 1987 from Diecom. Post 1:

Bill Loguidice's picture

Wizard's Crown Chronicles (01) - The Setup Part II

(See The premise at the end of this posting for details on this ongoing feature)
With most of the setup behind us, with the two prior features, (00) and the unnumbered preparation, it's time to provide the last of the build-up before the actual feature starts to unfold. I have scanned the complete box and complete manual. Go to the set, here. First the box is presented (all sides), then the rather long manual, then the rest of the photos as the chronicles continue. You can view this as a slideshow or click on the individual photos to get high resolution imaging options. Enjoy!

Bill Loguidice's picture

Wizard's Crown Chronicles (00) - The Setup

Wizard's Crown: Apple II version (emulation)Wizard's Crown: Apple II version (emulation)(See The premise at the end of this posting for details on this ongoing feature)

Having literally dozens of boxed classic CRPGs (Computer Role Playing Games) and related software to choose from in my collection for the first Armchair Arcade Chronicle, I finally decided to go for what was generally known as one of the hardest of hardcore full Computer Role Playing Games (CRPGs), Wizard's Crown, published by SSI in 1987. Even though the Atari ST is probably the best from a visual standpoint (and adds a debatable mouse-driven interface), the C-64 version is the version I happen to have complete in the box. I've never played Wizard's Crown, but it's always been on my list.

In order to set the scene for what is to come, first some background on Wizard's Crown...

yakumo9275's picture

Rose Tinted Memories of CRPG's

After Matt's couple of CRPG articles, I’ve sat down and thought through rose tinted memories on my favourite CRPG titles, time for some armchair commentary on my favourite golden age CRPG's.

Magic Candle, Wasteland, Questron II, Curse of the Azure Bonds + Pool of Radiance, Eye of the Beholder, Bards Tale II, Ultima III, Demons Winter.

Matt Barton's picture

The History of Computer Role-Playing Games Part I: The Early Years (1980-1983)

Welcome, brave adventurer, to the first of my in-depth feature articles exploring the history of our favorite computer game genre: The Computer Role-Playing Game, or the CRPG. For many avid gamers, the CRPG is the perfect storm of gameplay, story, and strategy. Whether we're talking about a randomized "dungeon crawler" like Rogue or a story-driven game like Betrayal in Krondor, a click-fest like Diablo or a stat-crunching Pool of Radiance, the CRPG has always enjoyed a tremendous appeal. Even today, when the first-person shooter and sports games seem to have crushed all opposition, everyday millions of players login to World of Warcraft, and each new installment in the Zelda series sends ripples throughout the entire game industry. Whether acknowledged or not, the CRPG will always play a major role in computer and console gaming. The CRPG is the spine of the electronic gaming industry--and it's not hard to see why. You just can't have more fun with a computer or a console than when you're engrossed in a well-crafted CRPG. But where did the CRPG come from? From what deep, dank dungeon did they crawl? How has the genre evolved into the amazing games we enjoy today? If you've ever wondered about these and other CRPG-related questions, of if you just like reading the very best writing you can find on the net about gaming--then grab a mug of your best ale and prepare to read an article only an author of Armchair Arcade would ever dare to draft!

Matt Barton's picture

A Review of Epyx's The Sword of Fargoal (1982)

Jeff McCord's The Sword of Fargoal, released in 1982 for the Commodore VIC 20 and updated in 1983 for the Commodore 64, is one of the most accessible and innovative of the 8-bit computer role playing games. Every serious "Commodork" is familiar with the title, and for good reason. As I see it, there are essentially two qualities that earn this game its venerable status as classic. First, it's a highly accessible game that anyone can learn to play in minutes. Secondly, the creative "fog of war" effect, real-time gameplay, and creepy sound effects generate far more suspense than most other early RPGs. Even in 2006, nearly a quarter century after its release, The Sword of Fargoal still offers compelling and addictive gameplay.

Matt Barton's picture

New Freeware Sword of Fargoal Remake

Fans of Jeff McCord's classic Sword of Fargoal will be pleased to hear of a new freeware remake called Dungeons of Fargoal. I'm not sure how this version stacks up with the authorized shareware remake ($10 for Mac or Windows), but if you're up for some fairly addictive hack and slash, here's your chance. I'll never forget those creepy sounds on the C-64 version...Duuuunnn dum. Duuuuuun dum. Try out the remake and let us know what you think! Link via Indepedent Gaming.

Bill Loguidice's picture

EA to Re-release an Original Ultima for the Sony PlayStation Portable (PSP)?!

Sony's PSPSony's PSPFor $20, Electronic Arts plans to release the following games on one UMD disc for the PSP: B.O.B., Road Rash II, Budokan, Road Rash III, Desert Strike, Syndicate, Jungle Strike, Ultima: The Black Gate, Haunting Starring Polterguy, Virtual Pinball, Mutant League Football, Wing Commander, Road Rash, and Wing Commander: Secret Missions.

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