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Bill Loguidice's picture

Just what exactly is going on with Nintendo?

This new Bloomberg article sums everything up nicely, with some much needed direct quotes from Nintendo's president, Satoru Iwata. It's both stunning and kind of sad we're getting this "we're going to embrace a new business model" rhetoric from Nintendo leadership, and that they're "going to study" mobile markets and what-not. It's stunning in that Nintendo is finally acknowledging that it may not be a bad thing to not always go against the grain and follow their own path. It's sad in that this smacks of Nintendo's snail-like move to HD and other modern technologies, which caused a lot of their problems in the first place, i.e., slow to produce new games, behind-the-times online services, etc. Once they're done with their studying and assumed eventual embracing of at least some of these things, how much more time will have passed? Maybe it's indeed time for Iwata to step down like promised and have new, more inspired - and quicker acting and reacting - leadership to take his place. Sometimes it's just time to move on and let someone younger have a crack at the future of the company--just ask Microsoft's Steve Ballmer.

Alan Vallely's picture

Heavenly Sword: The Sexiest Videogames of All Time (05)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, number 5, written by Al Vallely, features the popular martial arts action game, Heavenly Sword. Enjoy, help spread the word, and of course, let us know what you think:

Christina Loguidice's picture

Ms. Pac-Man: The Sexiest Videogames of All Time (04)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Christina Loguidice, features one of the first female videogame characters and is also one of the biggest quarter gobbling arcade games of all time, Ms. Pac-Man. Enjoy, help spread the word, and of course, let us know what you think:

Matt Barton's picture

Tomb Raider: The Sexiest Videogames of All Time (03)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Matt Barton, is on perhaps the most obvious game in our ongoing series, the legendary action adventure, Tomb Raider. Enjoy, help spread the word, and of course, let us know what you think:

Chris Kennedy's picture

Bayonetta: The Sexiest Videogames of All Time (02)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Chris Kennedy, is on Sega's over-the-top hack and slash action game, Bayonetta. Enjoy, help spread the word, and of course, let us know what you think:

Bill Loguidice's picture

Dragon's Lair: The Sexiest Videogames of All Time (01)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Bill Loguidice, is on the oft-ported arcade classic, Dragon's Lair. Enjoy, help spread the word, and of course, let us know what you think:

Bill Loguidice's picture

The Sexiest Videogames of All Time: An Armchair Arcade Feature Series

Despite a certain film critic endlessly proclaiming otherwise, videogames are art. Unfortunately, like any other art form, certain videogame creations are nothing more than quick cash-ins that aspire to nothing more than to pander to the masses. Sadly, this artistic failing too often also extends to videogame critique, with deep analyses and provocative topics side-stepped or avoided completely.

Luckily, because of the unique make-up of Armchair Arcade, we're under no such critical artistic restrictions. As a result, we are free to explore some of these more provocative topics in a way that's both thoughtful and fun, and do so over an extended time period.

In one of the first such series we'll tackle, we ask the simple, yet provocative question, "What makes a particular videogame sexy?" In this ongoing series, we'll explore the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes. This is of course the type of nuance you'd expect to find in art.

Your series authors will be me, Matt Barton, Chris Kennedy, Al Vallely, and Christina Loguidice. Each of these individuals will be responsible for crafting their own entries on a particular game, giving each new piece a fresh perspective on the original question. Armchair Arcade will be rolling out the articles in this series at a rate of approximately one per week, starting with my entry on Dragon's Lair. The rest of the dozens of entries will be revealed over time, like an appropriately slow seduction.

Look for the first entry in The Sexiest Videogames of All Time soon. Read them, enjoy them (or not), but, perhaps most important of all, let's hear those comments and help us spread the word!

Bill Loguidice's picture

The PC Games Business and Why Things Don't Have to Get Better

Commodore SuperPET: Photo by Bill LoguidiceCommodore SuperPET: Photo by Bill LoguidiceGamasutra has another interesting "Analyze This", this time on "The Current State of the PC Game Business". While prior to the Nintendo Entertainment System's (NES) ascension, it was common and logical to believe that computers would negate the need for a dedicated game machine, since the late 80's the trend has fully reversed where it became fashionable to say that console gaming will kill off PC gaming. While that hasn't happened and will never happen, the "Analyze This" feature does have comments from analysts that indicate that PC gaming has become and will remain a large niche in light of console dominance, which is frankly hard to argue against.

While perhaps not as bold of a statement as it once could have been, I will agree that PC gaming will never again overtake console gaming and will remain nothing more than a third or fourth option in terms of mass market/mainstream development and sales. It's actually unfair to the PC to make the comparison, because the PC is a tremendous general purpose device, while a console is primarily designed to play games. Yes, the newer the console, the more stuff it seems to be able to do - play movies, music, display photos, etc. - but it's primarily thought of and primarily used as a game player. Someone looks at a PC and does not immediately think "game machine". They think "word processor", "e-mail", "Internet", "IM", etc., or simply "COMPUTER", all likely well before they think "game machine" (save for the hardest of hardcore).

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