turn-based

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Keith Burgun's picture

How "Turn-Based" Became a Bad Word

Most of us who are heavily involved in games and game design realize the massive benefits to simple, classic turn-based mechanics. I'm not going to say that turn-based is "better" than real-time any more than a screwdriver is better than a hammer; they're just tools which we can use to get the job done. These days, however, many game designers are indeed using a hammer to nail in a screw, and building some pretty shoddy birdhouses. So many games coming out today would greatly benefit from a turn-based gameplay mechanic - often you can see that the designers knew this, but that something held them back from using one. Today I'm writing about what this something is - a deep-seated cultural mistake that we make about games in general.

Bill Loguidice's picture

Civilization Chronicles Box Set to be released next month! Know your history indeed!

Civilization IV ScreenshotCivilization IV ScreenshotIn what is great news to those of us who have been Civilization (Civilisation for our European friends) fans since the beginning (around 1991, originals on various computer and videogame platforms), or even those who have just gotten into Civilization with the relatively recent release of IV, 2K is releasing an intriguing box set that compiles nearly every Civilization game released to date, including IV (though not the new expansion, Warlords), as well as several bonuses, including a card game and book. While a list price of $69.99 seems like a bit much, we'll no doubt be able to find it for less at retail, and truth be told, even at full list I have to say it's worth it, even if I own most of what's already on there (and even the Civilization board game!), and then some. Frankly, each and every one of these games can hook you for hours on end, providing true, limitless play value.

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