artificial intelligence

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Matt Barton's picture

The Game of Dialog: Simulating Conversation in Games

Although games have certainly come a long way since the days of Spacewar! and William Crowther's Adventure, the great bulk of these advancements have been in the realm of graphics. Games definitely look a lot more sophisticated than they ever have before. However, one area that is still painfully lacking in games is artificial intelligence, particulary regarding dialog between players and computer-controlled characters. What I intend to do here is discuss a few approaches game developers have taken to address this issue--and why sometimes less is more.

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