future games

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Matt Barton's picture

Reflections on Black Mirror: Or What Makes Bad GAGs Bad

Unknown Identity's Black Mirror, published in the US by the Adventure Company in 2003, is one of those rare games that's just good enough to make you hate the fact that it's so unplayable. It's like one of those movies that's hopelessly boring and banal, but nevertheless, there's something about it that makes you realize it could've been a great movie (think Dungeons & Dragons). Black Mirror is the second game I've played by Unknown Identity, a Czech developer also responsible for the travesty Nibiru (it's no wonder why they want to keep their real identity a secret). These graphical adventure games have much in common: The stories are fascinating, the graphics are absolutely gorgeous, and the ambience is outstanding. However, they all suffer from wretched puzzles, unbelievably horrid voice acting, poorly translated dialogue, and an abundance of pixel hunting. What I intend to do here is review and analyze Black Mirror. I'm hoping some benevolent soul will translate it into Czech (along with Ron Gilbert's essay on bad games). Otherwise, we might very well see another Unknown Identity product on the shelf, and the GAG genre is hurting enough as it is.

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