
Hi, guys! I'm back with part three of my interview with the amazing Josh Mandel. In this segment (which is frankly required viewing for any true fan of classic computer games), Josh talks about how thinks went awry at Sierra, eventually sending him on a quest to find a new publisher in Legend. He also chats about his favorite creation, Callahan's Crosstime Saloon, and the future of adventure games as a viable genre.
Download the mp4 here, and don't forget to drop a few dollars into the bard's hat!

I'm back this week with part two of my funtastic chat with Josh "Josho" Mandel. This time, the maestro chats about why point-and-clicks were a dumbing down from the parser days, the making of Freddy Pharkas, his voicework as King Graham, his thoughts on LucasFilm and Myst (loves the former; loathes the latter), and Space Quest 6.
If you want to buy Space Quest 4-6 for only $10, DRM free, get it here to support Matt Chat at no extra cost to you!
You can download the mp4 here as well.

I'm back this week for the second and final segment of my chat with the excellent Jeff Williams. If you don't think Jeff is awesome, it's because you haven't watched these videos. The guy knows exactly what's wrong with the industry and isn't afraid to speak his mind! You also have to admire anyone with the audacity to self-fund such a huge project and the persistence to see it through. And by the way, if you haven't already purchased Darkstar: The Interactive Movie, quit being a lamer and grab it now, if for no other reason than to support this heroic effort to fight the power. We need more guys like Jeff for the betterment of our favorite hobby.
Download the mp4 and save it for posterity!

This week, I'm chatting with Jeff Williams of Parallax Studios, the one-man band behind the epic graphical adventure Darkstar: The Interactive Movie. Jeff is a colorful and witty guy, with lots of fascinating insights and opinions about movies, games, and much more. Would a young George Lucas be able to get Star Wars passed the bean counters today? How about Spielberg's Jaws?
Download the mp4 here.

Hi, guys, I'm back, this time with the first part of an excellent interview with Agustín Cordes, the Argentina-based designer and developer of Scratches and the forthcoming Asylum. Both games are fine examples of horror adventures, with first-person gameplay and painstaking, artistic production. Here, Agustín talks about Asylum's engine (formerly called Kinesis), as well as the design of Scratches, the state of indie gaming, and much, much more.
Oh, and check out that new Armchair Arcade splash screen!
Download the audio here.

It's Tass Times in Tonetown this week as Becky joins me for a third installment of our interview. Prepare to be amused as Becky recounts the story of one of the wackiest games ever to grace an Apple IIGS. We also get to hear (finally) how she came by her nickname --prepare to be grossed out! Download the audio here (also available on iTunes).

In the third and final segment, Scott Adams and I discuss his later games, which include the Questprobe series featuring Marvel super heroes. We also cover the graphical remakes of is earlier text adventures, and the problems those graphics caused for his tiny company. Inevitably, Adventure International was being crushed by much better funded, large scale projects from Sierra and Infocom.

In this week's episode, industry pioneer Scott Adams talks about his first foray into commercial publishing with Adventureland, the first in what would become an epic series of text (and later illustrated) adventures for the smorgasbord of early 80s computer platforms. Scott talks about his experiences with Colossal Cave Adventure, his favorite platforms, and the trials and tribulations of managing a hugely successful business without any formal training whatsoever.

I just saw that Telltale Games is offering a download of Sam & Max Night of the Raving Dead absolutely free over Halloween weekend. Absolutely zero reason not to grab it while the grabbing is good.