ssi

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Bill Loguidice's picture

Wizard's Crown Chronicles (01) - The Setup Part II

(See The premise at the end of this posting for details on this ongoing feature)
With most of the setup behind us, with the two prior features, (00) and the unnumbered preparation, it's time to provide the last of the build-up before the actual feature starts to unfold. I have scanned the complete box and complete manual. Go to the set, here. First the box is presented (all sides), then the rather long manual, then the rest of the photos as the chronicles continue. You can view this as a slideshow or click on the individual photos to get high resolution imaging options. Enjoy!

Bill Loguidice's picture

Wizard's Crown Chronicles (00) - The Setup

Wizard's Crown: Apple II version (emulation)Wizard's Crown: Apple II version (emulation)(See The premise at the end of this posting for details on this ongoing feature)

Having literally dozens of boxed classic CRPGs (Computer Role Playing Games) and related software to choose from in my collection for the first Armchair Arcade Chronicle, I finally decided to go for what was generally known as one of the hardest of hardcore full Computer Role Playing Games (CRPGs), Wizard's Crown, published by SSI in 1987. Even though the Atari ST is probably the best from a visual standpoint (and adds a debatable mouse-driven interface), the C-64 version is the version I happen to have complete in the box. I've never played Wizard's Crown, but it's always been on my list.

In order to set the scene for what is to come, first some background on Wizard's Crown...

Bill Loguidice's picture

Photo of the Week - Know your History! (06 - Commodore 128DCR (C-64, C-128, CP/M) (1986))

Photo of the Week - Know your History! (06 - Commodore 128DCR (C-64, C-128, CP/M) (1986))

Welcome to the sixth of the ongoing series of exclusive photos here at Armchair Arcade from my private collection, the Commodore 128DCR from 1986.

The photo's main page.
The full-size image.

Without further ado, here are some neat facts about this week's photo (feedback welcome!):

yakumo9275's picture

Rose Tinted Memories of CRPG's

After Matt's couple of CRPG articles, I’ve sat down and thought through rose tinted memories on my favourite CRPG titles, time for some armchair commentary on my favourite golden age CRPG's.

Magic Candle, Wasteland, Questron II, Curse of the Azure Bonds + Pool of Radiance, Eye of the Beholder, Bards Tale II, Ultima III, Demons Winter.

Bill Loguidice's picture

Do Computer and Videogame Collectors Have an Overriding Responsibility?

The Warp Factor (SSI, 1981): Front of box image from an eBay auctionThe Warp Factor (SSI, 1981): Front of box image from an eBay auctionAh, the wonders of eBay. While you can occasionally get a hard-to-find game for a low price with lots of luck - say maybe $35 with shipping - other times you'll see boxed software go for ridiculous prices that no mere mortal can afford, like SSI's classic "The Warp Factor" for the Apple II, with a very recent final sale price before shipping of $449.44! Even though it's sealed, it's still an amazingly over-the-top winning bid. As is usual with SSI games - particularly pre-1986 SSI games - the cover artwork is beautiful and there are nice extras inside the oversized box. A fine specimen or not (though this one is actually a bit crushed!), average-to-good game itself or not, it can't help but make you reflect on the meaning of collecting, particularly as it applies to our hobby.

Matt Barton's picture

Remembered Realms: Revisiting SSI's Legendary Gold Box Games

Gold Box Games. It’s hard to exaggerate the kind of nostalgic reverie that these words are able to evoke in true fans of SSI’s legendary computer role-playing games (CRPGs). Incredibly, it’s been 18 years since SSI released the ground-breaking Pool of Radiance (PoR) in 1988, but contemporary CPRG makers are still trying to live up to the standards it set. What I want to do here is take you on a brief tour of the SSI’s legendary Gold Box line, starting off with the classic and best-known Gold Box games, which are set in the Forgotten Realms AD&D universe. From there we’ll take a glance at the Dragonlance games and, lastly, the Savage Frontier series. Along the way, I’ll try to offer as much commentary as I can from my own experiences playing these games, both as a youth and as an adult. Hopefully, what will emerge is some understanding of what made these games so wonderful, and why it’s still a challenge even nearly two decades later even to match their appeal, much less exceed them.

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