crpg

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Matt Barton's picture

Matt Finally Covers Baldur's Gate

I know, I know...Finally! Here it is, Episode 101 on Baldur's Gate. I'm surprised that there are still CRPG fans who haven't played this one. You really should. It takes awhile for things to really pick up, but once they do, you're in it for the long haul, all the way through Tales of the Sword Coast, Baldur's Gate II, and the expansions for that. Weeks if not months of top-notch CRPG gameplay. I won't say it's perfect, but it's the closest I think we've come to the capturing that magic that made AD&D so compelling to so many people.

As always, you can download the mp4 here.

Chris Kennedy's picture

Episode 8: Indies, RPGs, Medicine, C64 and Remakes

We're like a bad penny - We always turn up. It's Episode 8! Did we cut the show down, or has it grown into something we can't control? You'll have to listen to find out! Matt Barton, Bill Loguidice, Christina Loguidice, Chip Hageman, and I - Chris Kennedy - give you the latest in listener bliss.

Click here to download the show.




Segments and approximate times below:

  • Matt Barton on Indie games and their quest to save us from lack of originality in today's games (4:06)
  • Chip Hageman on Commodoreserver.com (21:35)
  • Christina Loguidice on the use of videogames in medicine (36:32)
  • Bill Loguidice's first computer roleplaying experience (45:25)
  • Chris Kennedy and videogame remakes (1:11:16)

As always, we'd really appreciate any feedback you have to offer on the episode. You can leave comments here, email us, or review the show on iTunes. You can also subscribe to our RSS Feed.

Matt Barton's picture

The Ballad of The Dungeon Master

Hi, guys. Well. I don't know what to say. Here's The Ballad of the Dungeon Master. I'll post the lyrics below.

Download the mp3 here.

Lyrics:

Yeah, that's right

Matt Barton's picture

Episode 7: Adventures, Arcades, Female Avatars, The Gamer Revolution, and more

Fierce. Green. Dragon.Fierce. Green. Dragon.It's the month of love. Nope, we're not sending you valentines and a heart-shaped box of assorted fine chocolates, but you do get a podcast sealed with a kiss! We have a humongous show clocking in at nearly three hours, with special guests Jay Barnson of Rampant Coyote, John Pio of MAMECADE, and Alex Layne of Not Your Mama's Gamer. We're also joined by almost all of the regular AA team, including Bill Loguidice, Christina Loguidice, Mark Vergeer, Rob Daviau, Chris Kennedy, and yours truly, Matt Barton.

Click here to download the show.

Segments and approximate times below:

  • Jay Barnson (aka Rampant Coyote) and the fierce green dragon (4:44)
  • John Pio (aka MAMECADE) on classic arcade machines (16:00)
  • Bill Loguidice's third and final segment on motion gaming (45:15)
  • Christina Loguidice on Plants vs. Zombies (1:00:06)
  • Alex Layne on Samus Aran (1:08:51)
  • Chris Kennedy and the results of AA Favorite Arcade Machine Poll (1:18:26)
  • Rob Daviau on the Dreamcast (1:34:12)
  • Mark Vergeer on the Commodore 64 (2:10:06)
  • Matt Barton on Gerald Celente's Predictions of a Global (Gamer) Revolution

As always, we'd really appreciate any feedback you have to offer on the episode. You can leave comments here, email us, or review the show on iTunes. You can also subscribe to our RSS Feed.

Matt Barton's picture

Matt Chat 90: Wasteland, Fallout, and Stonekeep with Brian Fargo

This week, I'm back with part two of my interview with Interplay founder Brian Fargo. In this segment, we talk about Wasteland, Fallout, Stonekeep, and modern CRPGs vs. the great classics of the 80s and 90s. Download the audio here (also available on iTunes). Click here if you'd like to donate to the show. Enjoy!

Matt Barton's picture

Matt Chat 89: Interview with Brian Fargo

Welcome back, Matt Chatters! This episode features the first part of my interview with Brian Fargo, founder of Interplay and CEO of inXile Entertainment. I was able to sit down with him for an hour and talk about everything from the original Demon's Forge (a 1981 adventure game for Apple II) to Hunted: The Demon's Forge (the upcoming action game). We also talk about the origins of Bard's Tale, the impact of Wizardry, the humor of Battlechess, and much more.

Download the audio here (also available on iTunes).

Matt Barton's picture

Episode 6: Collection Obsession, Motion Gaming, SSI Goldbox, Persuasive Games

It's that time of the month again--Armchair Arcade Radio time, that is! Check out Episode 6, which features over 2 hours of retrogaming eggnog spiced with rum and boasting a nutty (as a fruitcake) aftertaste. This episode features exclusive content from Chip Hageman, Rob Daviau, Nathan Tolbert, Bill Loguidice, and yours truly, Matt Barton.

Click here for awesome.

Segments and approximate times below:

  • Chip's Picks: Steel Storm Ep. 1, Space Chunks, Rocky Memphis, and more (00:04:09)
  • Bill's Motion Gaming, continued: Sega Activator, XaviX XaviXPORT, and more (00:13:35)
  • Rob's Collection Obsession (00:40:07)
  • Nathan on the SSI Goldbox series (01:05:34)
  • Matt on Unit Operations and Persuasive Games by Ian Bogost (01:18:48)

As always, we'd really appreciate any feedback you have to offer on the episode. You can leave comments here, email us, or review the show on iTunes. You can also subscribe to our RSS Feed.

We'd also really appreciate anything you can do to help spread the word about our podcast. Don't be a lamer. Post about us on Reddit, Twitter, Facebook, or whatever dens of iniquity in which you lurk.

Enjoy the show!

Bill Loguidice's picture

Our Classic CRPG Dreams are Answered with an All New Epic Game for the Commodore 64!

Newcomer (C-64) collageNewcomer (C-64) collageThanks to our friends at GameSetWatch for the excellent blog post informing us of the pending release of a computer role playing game (CRPG) for the legendary Commodore 64 (C-64), entitled, Newcomer. Apparently 20 years in the making, this appears to be the epitome of "epic", with top notch visuals, enhanced interactions, and everything else you'd expect from a modern day C-64 game. According to GameSetWatch, "The game has elements from both classic adventure titles and tabletop roleplaying games, placing an emphasis on interacting with characters, exploring the world, developing in/game and real life skills, and solving puzzles.

It's a massive title (for the C64), as one would expect after 20 years of development. Newcomer features 180+ characters to interact with (each with their own portraits), 10+ people who can join your party of six, 50+ areas created with 30+ graphic sets, 100+ cutscenes, 180,000+ words of in-game text, thousands of puzzles, and more all packed into 2 MB."

I for one can't wait, and I know one or two our readers surely feel the same...

Full Feature Set from the Protovision Website, where they seem to indicate that this had a prior life, including as "Enhanced Newcomer", with this version being "Ultimate Newcomer" (fingers crossed this gets a fully packaged release!):

Matt Barton's picture

My Interview with Arnold Hendrick, Darklands Designer

Welcome back to Matt Chat! This three-part episode features the first-ever video interview with Arnold Hendrick, the award-winning designer of Microprose's Darklands. The interview covers his background and interest in military history, the ups and downs of Darklands' developments, what it was like working with Sid Meier, and the tragic bug that robbed Darklands of its deserved financial success and sequels.

Matt Barton's picture

Matt Chat Featuring Darklands

This week we head back in time to 15th century Germany, or the Holy Roman Empire to be precise. Arnold Hendrick's Darklands (1992, DOS) was a revolutionary game that offered an unprecedented level of historical realism. Experience what the 15th century felt like to the people who lived in it--and see their wildest fears and dreams made flesh! The combat is "real-time with pause," a style that would become quite popular with Baldur's Gate. Alchemy replaces magical spells, and a pantheon of Christian saints bestow their blessings on the pious. Enjoy the video and let me know what you think!

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