adventure

Matt Barton's picture

Josho Part III: Sierra's Epic Fail

Hi, guys! I'm back with part three of my interview with the amazing Josh Mandel. In this segment (which is frankly required viewing for any true fan of classic computer games), Josh talks about how thinks went awry at Sierra, eventually sending him on a quest to find a new publisher in Legend. He also chats about his favorite creation, Callahan's Crosstime Saloon, and the future of adventure games as a viable genre.

Download the mp4 here, and don't forget to drop a few dollars into the bard's hat!

Matt Barton's picture

Matt Chat 120: Freddy Pharkas & Space Quest 6 with Josho

I'm back this week with part two of my funtastic chat with Josh "Josho" Mandel. This time, the maestro chats about why point-and-clicks were a dumbing down from the parser days, the making of Freddy Pharkas, his voicework as King Graham, his thoughts on LucasFilm and Myst (loves the former; loathes the latter), and Space Quest 6.

If you want to buy Space Quest 4-6 for only $10, DRM free, get it here to support Matt Chat at no extra cost to you!

You can download the mp4 here as well.

Matt Barton's picture

Interview with Scott Adams

Hi, guys. This episode is the first installment of my interview with the great Scott Adams, designer and publisher of many early adventure games for home computers. He talks here about his early days as a child prodigy, programming computers and dazzling his teachers and professors with his amazing skills.

Bill Loguidice's picture

Review of Skeleton Key (Insurgent Games, 2009) for the iPod Touch and iPhone (Now with pirates)

After just officially releasing the latest update to Insurgent Games' Skeleton Key, Micah Lee, head of the studio and the game's programmer, was kind enough to send me a promo code so I could do a review. With iTunes being such a hot bed for app development these days and there being countless games available in every possible category and price point, it's not surprising that this is the first time I heard of the game. Since my time is extremely limited these days, I do most of my gaming on the go with my iPhone 3G, so I thought this would be a good opportunity for me to leverage my current situation and put up a review. So, with all that said, exactly what is Skeleton Key?

Matt Barton's picture

Review of Outcry by Phantomery Interactive

I recently completed my advance copy of Phantomery Interactive's Outcry:The Dawn, a 2008 game now being published by Mamba Games under their Odyssia label. Outcry is a great game in the style of Myst, with fun puzzles, a rich story, and creepy, surreal atmosphere.

OutcryOutcryThe story is complex enough that even after finishing the game you may not be quite sure what happened. At least, that's how I ended the game--though this isn't a criticism; indeed, the mysterious and unexplained aspects of the storyline make it even more intriguing to play. Basically, though, we have here a sort of H.P. Lovecraft take on Jules Verne. The protagonist travels to another dimension, which is apparently built of fragments of his own rationality. The game is psychological to the point of having players read snippets of Freud and Yung (as well as experiment with mind-altering chemicals).

Bill Loguidice's picture

Casual Photos: Walt Disney Personal Computer Software from Sierra for the Tandy Color Computer

Today's casual photos, taken with my iPhone 3G, are three sealed Walt Disney Personal Computer Software titles from Sierra for any 64K minimum Radio Shack (Tandy) Color Computer (CoCo 1, 2 or 3). These titles were created and released during a time when Sierra supported multiple 8-bit platforms before going exclusively 16-bit, until finally pretty much putting all of their focus into PC's, with occasional console detours like the Sega CD. The photos are Mickey's Space Adventure, Winnie the Pooh in the Hundred Acre Wood (note that MobyGames misses the CoCo version completely), and Donald Duck's Playground, all from 1986. Enjoy:

Rob Daviau's picture

Free BENEATH THE STEEL SKY adventure game.

I just came across this, don't know how long it has been or will remain available but I figured a great free game from a great site there is no better time to check it out/sign up. I did a video to let my Youtube subscribers know but they are doing site maintenance right now DOH! Thought I would fill you guys in to! Below my original post/info (On my Facebook group)
BENEATH THE STEEL SKY

Matt Barton's picture

Phil Campbell talks Nancy Drew Dossier

Phil CampbellPhil CampbellBoy, do I have a scoop for you! One of the best interviews we conducted at GDC was with Phil Campbell, creative consultant and the genius behind Lights, Camera, Action!, the first "casual" Nancy Drew adventure game. I played through this game recently and was very impressed. What Phil has managed to do here is make a full-length Nancy Drew adventure game without any of the tedium associated with the genre--this one is pure fun, all the way through. I think Phil is one of the best brains out there when it comes to game design, so I got in touch with him after we got back and sent him some questions. He was kind enough to respond with some really incredible stuff. What follows is an illustrated essay he wrote about his work that gives you a behind-the-scenes-look at one of the best adventure games in recent years. Enjoy!

Matt Barton's picture

Matt Chat 13: Adventure for the Atari 2600

You asked for it, you got it! Matt Chat #13 is Adventure for the Atari 2600, programmed by Warren Robinette. Enjoy!

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