shmup

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Matt Barton's picture

Space Invaders: Birth of the SHMUP

Okay, folks. This damn book was due like a week ago, so ante up with your thoughts on Space Invaders. I know Mark has posted some great stuff on shmups that I intend to look at for this chapter, but if you have any "YOU GOTTA MENTION THIS" type crap, type it up. What I'm probably going to focus on is how the game was so appealing to the general public (instead of "hardcore" gamers), the importance of the high score, and a bit about how it inspired a whole genre of games that is still around today. Just to let you know now, though, there is no way in hell this is going to be a comprehensive look at all shmups, or even all the really good ones. I'll be lucky to get in the top five, so help me out with that if you will.

ABA Games - SHMUPS

Most freeware software can either be great, or horrible. Kenta Cho, the man who runs ABA Games has created many great freeware software. While most of his creations are 2D shmups (and by the way they're all great), his Tempest-inspired Torus Trooper is a must play for all Tempest fans.

Shmup fans would also really want to check out TUMIKI Fighters for its intesting gameplay elements and art style.

ABA Games

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