ps3

Mark Vergeer's picture

Mark Plays... Ridge Racer 6 (Xbox 360)


This video shows a bit of Ridge Racer 6 running on the Xbox 360. Reiko Nagase - the series mascot - has even more loose strands of animated hair and is rendered in gorgeous detail in the full motion video opening sequence.

This game is the single outing on the Xbox platform of this series; the rest can be found on various PlayStation consoles. The goal of the game is to place 1st in a series of races. Nitro is introduced, which a lot of racers from around that era have--it temporarily boosts the performance of your car. To me, it always feels a little like cheating. The cars themselves are the familiar fictional cars that the Ridge Racer series is famous for.

There's a career mode called 'World Explorer' that allows you to 'live through' a career making choices on what races you want to race. There's new cars on offer but also mirroring and reversing of known tracks.

Ridge Racer 7 for the PlayStation 3 is a 'sequel' to this game, but basically seems to be something of a 'director's cut,' adding more vehicles and tracks. The PSP and PS Vita versions are quite similar to this game.

If you are looking for another game in the Ridge Racer series that is often overlooked, it's R:Racing Evolution on the PlayStation 2.

Mark Vergeer's picture

Mark Plays... Fez (PC)


FEZ - a puzzle game developed by Polytron Corp. Designed by Phil Fish. Released on Xbox Live Arcade intially and later on on the PC. The development of FEZ is partially captured in 'Indie Game: The Movie'.

You Play Gomez, a critter living in a 2D world that goes on a bit of a 3D adventure because of the Hexahedron scattering cubes around that Gomez has to collect in order to avoid complete and utter destruction of all that is known.

The cool thing about this game is that it uses 2D in a 3D world where the perspective makes moves and jumps possible that would otherwise not have been. This is done so by eliminating 'depth' or the Z-axis competely.

Graphics 10/10
Gameplay 9/10

This is NOT a real review but just me trying out the game. I recommend getting this on the PC as the XBoxLive version doesn't seem to get any updates to bugs (or it did corrupt a save file in the past) whereas the PC version does get frequent updates!
http://store.steampowered.com/app/224760/

Mark Vergeer's picture

Mark Plays... Pure (Xbox 360)


Pure was published in 2008 for the Xbox360, PS3 and PC by Disney Interactive Studios and it was developed by Black Rock Studios. Here I play the xbox 360 version. This game has a very nice trick system that gives the gamer speed boosts and the chance to perform even more tricks in mid air. The emphasis is on the tricks in this game. Read more below...

Mark Vergeer's picture

Mark Plays... Mad Riders (PC)

A great Quad / ATV arcade racing game published by Ubisoft and developed by Techland. It's available on both PC and Xbox 360, as well as PS3. I like it a lot, it's wacky and over the top, and defies all laws of physics. A fun game.

More info from Ubisoft themselves:
http://www.ubi.com/US/Games/Info.aspx?pId=10434
http://www.ubi.com/UK/Games/Info.aspx?pId=10441

Mark Vergeer's picture

Mark Plays... Ridge Racer V (PS2)

Ridge Racer V - is the 5th game in the Ridge Racer series on the Playstation line of consoles. This actually was one of the launch titles the PS2 was graced with and it is quite similar to Ridge Racer Type IV on the original Playstation or PSOne. It plays a lot faster and is more twitchy and it took me some time to get used to but it also showed a promise of things to come as Ridge Racer VI and VII obviously built opon the foundations laid in this game. A must play if you are a fan of the Ridge Racer series.

Bill Loguidice's picture

My Thoughts on Sony's PS4 Announcement

DualShock 4DualShock 4Though some were no doubt disappointed in Sony's PS4 announcement for every reason from general ennui with the whole videogame thing to a passionate allegiance to a competing platform, I fail to see how any real videogame enthusiast can come away anything but impressed at the promise of it all. The keyword of course is "promise," since everything sounds great on paper, but we don't really know how much will be executed how soon (and how well), nor did we have an actual appearance by the apparently camera-shy console itself. You can find many summaries of what Sony did unveil online, including a good one by PlayStation Universe, but I'll try to cover some of the high level highlights.

Mark Vergeer's picture

Summer Holiday Portable Gaming 2012

My games on the iPad while vacationing...This time no Pandora, PSP, DS or 3DS for my portable gaming needs.
Suffice to say that my phone more or less features the same setup.

Bill Loguidice's picture

E3 2012 - Most Significant Happenings from Sony's Showing

My PlayStation VitaAfter giving my impressions of Microsoft's surprisingly effective conference yesterday - that is, considering the fact that they'll be competing against a major new hardware unveiling from Nintendo - I wanted to follow up with similar impressions of Sony's major announcements related to the PlayStation 3 and Vita. Nintendo impressions will follow after their big announcements later today. Unfortunately, Sony didn't particularly impress, with a similar mix of the usual types of new game announcements as Microsoft, just without much else of interest to augment it. Naturally, if any of these companies make any big announcements following their main events, I'll put up another post. With that said, here are the few Sony announcements from late yesterday I found of interest:

Chris Kennedy's picture

Generation FAIL: How I Struck Out with the 7th Generation of Consoles (Part 2)

Sony's Playstation 3 was released as more than just a game console. Some may argue that it was released as everything BUT a game console. It was expensive, it played Blu-ray movies, and it didn't really have significant launch titles as far as I recall. It quickly became the victim of smack talk among the gaming community.

I bought my first HDTV in 2004. I was already a fan of home theater and had adequate 5.1 surround at the time. Blu-ray and HD-DVD hit the market, and it was time to jump on an HD format. I chose DVD over Divx many years prior - a no-brainer, honestly - and elected to go with Blu-ray for this next generation of media. I purchased the 60 GB PS3 - The SKU with the wincingly high price of $600. Some might have called it crazy, but for me it was a Playstation that had HDMI out, played Blu-ray discs, had backward compatibility with PS1/PS2 games, and ushered in Sony's next era of gaming at home.

It was a worthwhile investment... that lasted for about 3 1/2 years.

Alan Vallely's picture

Heavenly Sword: The Sexiest Videogames of All Time (05)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, number 5, written by Al Vallely, features the popular martial arts action game, Heavenly Sword. Enjoy, help spread the word, and of course, let us know what you think:

Syndicate content