FEZ - a puzzle game developed by Polytron Corp. Designed by Phil Fish. Released on Xbox Live Arcade intially and later on on the PC. The development of FEZ is partially captured in 'Indie Game: The Movie'.
You Play Gomez, a critter living in a 2D world that goes on a bit of a 3D adventure because of the Hexahedron scattering cubes around that Gomez has to collect in order to avoid complete and utter destruction of all that is known.
The cool thing about this game is that it uses 2D in a 3D world where the perspective makes moves and jumps possible that would otherwise not have been. This is done so by eliminating 'depth' or the Z-axis competely.
This is NOT a real review but just me trying out the game. I recommend getting this on the PC as the XBoxLive version doesn't seem to get any updates to bugs (or it did corrupt a save file in the past) whereas the PC version does get frequent updates!
Pure was published in 2008 for the Xbox360, PS3 and PC by Disney Interactive Studios and it was developed by Black Rock Studios. Here I play the xbox 360 version. This game has a very nice trick system that gives the gamer speed boosts and the chance to perform even more tricks in mid air. The emphasis is on the tricks in this game. Read more below...
A great Quad / ATV arcade racing game published by Ubisoft and developed by Techland. It's available on both PC and Xbox 360, as well as PS3. I like it a lot, it's wacky and over the top, and defies all laws of physics. A fun game.
Ridge Racer V - is the 5th game in the Ridge Racer series on the Playstation line of consoles. This actually was one of the launch titles the PS2 was graced with and it is quite similar to Ridge Racer Type IV on the original Playstation or PSOne. It plays a lot faster and is more twitchy and it took me some time to get used to but it also showed a promise of things to come as Ridge Racer VI and VII obviously built opon the foundations laid in this game. A must play if you are a fan of the Ridge Racer series.
Though some were no doubt disappointed in Sony's PS4 announcement for every reason from general ennui with the whole videogame thing to a passionate allegiance to a competing platform, I fail to see how any real videogame enthusiast can come away anything but impressed at the promise of it all. The keyword of course is "promise," since everything sounds great on paper, but we don't really know how much will be executed how soon (and how well), nor did we have an actual appearance by the apparently camera-shy console itself. You can find many summaries of what Sony did unveil online, including a good one by PlayStation Universe, but I'll try to cover some of the high level highlights.
My games on the iPad while vacationing...This time no Pandora, PSP, DS or 3DS for my portable gaming needs.
Suffice to say that my phone more or less features the same setup.
After giving my impressions of Microsoft's surprisingly effective conference yesterday - that is, considering the fact that they'll be competing against a major new hardware unveiling from Nintendo - I wanted to follow up with similar impressions of Sony's major announcements related to the PlayStation 3 and Vita. Nintendo impressions will follow after their big announcements later today. Unfortunately, Sony didn't particularly impress, with a similar mix of the usual types of new game announcements as Microsoft, just without much else of interest to augment it. Naturally, if any of these companies make any big announcements following their main events, I'll put up another post. With that said, here are the few Sony announcements from late yesterday I found of interest:
Sony's Playstation 3 was released as more than just a game console. Some may argue that it was released as everything BUT a game console. It was expensive, it played Blu-ray movies, and it didn't really have significant launch titles as far as I recall. It quickly became the victim of smack talk among the gaming community.
I bought my first HDTV in 2004. I was already a fan of home theater and had adequate 5.1 surround at the time. Blu-ray and HD-DVD hit the market, and it was time to jump on an HD format. I chose DVD over Divx many years prior - a no-brainer, honestly - and elected to go with Blu-ray for this next generation of media. I purchased the 60 GB PS3 - The SKU with the wincingly high price of $600. Some might have called it crazy, but for me it was a Playstation that had HDMI out, played Blu-ray discs, had backward compatibility with PS1/PS2 games, and ushered in Sony's next era of gaming at home.
It was a worthwhile investment... that lasted for about 3 1/2 years.
In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.
To the delight of 8-bit videogame fans everywhere, the legendary Karateka will soon be getting a reboot courtesy of original developer, Jordan Mechner, for the downloadable game services on the Xbox 360 and PlayStation 3. As we know with the long history of Archon remakes, it can take many years and iterations to finally hit on a proper remake formula, but at least Mechner is saying all the right things in interviews, trying to take direct inspiration from the original. After all, although Karateka is a type of playable martial arts film, it kept its gameplay simple and approachable, something fighting games have all but forgotten since the rise of Street Fighter II, and the related over-the-top, combo-heavy, and sometimes button mashing approaches to hand-to-hand combat.