voice

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Bill Loguidice's picture

Hear No Evil - The Current State of Speech Recognition

There is a great article by Robert Fortner on the once promising field of computer speech recognition, cheekily titled, "Rest in Peas: The Unrecognized Death of Speech Recognition". This is something that I think many of us with an interest in technology have thought about one time or another. While we've had many half starts on the personal computing end of the equation since the early 1980's, it's never taken off the way we all hoped, particularly now in late 2010. Even the original Star Trek series from the 1960's famously made it seem like computer generated speech would be a more difficult task than understanding speech. How wrong they were! Interestingly, I had recently experimented with Dragon Naturally Speaking, which is mentioned in the article, and it certainly let me down. You see, we had interviewed quite a few game developers for our upcoming feature film documentary and had about 15 hours of raw interview footage. Since these interviews were conducted with professional audio/video equipment, I thought I'd be clever and use the software to transcribe them for me, even if it meant some clean up on my part. Naturally, I ran into the very real problem of "training". Without being able to train the software in the interviewee's voice, Dragon Naturally Speaking was hopelessly lost in trying to figure out the majority of what was said, making any type of automated transcription useless. In any case, enough about that, check out the article and wonder along with me if the excellent speech recognition in Microsoft's Kinect implementation on the Xbox 360 - which requires no training whatsoever - will ever do more than understand single words and simple sayings. Certainly there have been interesting attempts even in the recent past, albeit some sloppy ones.

Rob Daviau's picture

My Impersonations........

Well, I wasn't going to post this since it isn't videogame related but it's gotten good response/comments so here you go......
First couple aren't that great but go to around 3:50 to hear my impersonation of Kermit the Frog............

Bill Loguidice's picture

Interview with Tymac - Creators of 8-bit computer hardware, games and utilities in the 1980's

C-64C-64I had posted this back in January 2006 on the original Armchair Arcade and thought it would make sense to re-issue it as a blog post on the new Website for better indexing and future reference.

What follows is the original post from January 2006:

On behalf of Armchair Arcade, I took the opportunity to reach out to the current Tymac (www.tymac.com), since they're based in my neck of the woods. I had heard rumors that they were the same company that produced 8-bit computer hardware, games (talking!) and utilities back in the 1980's and wanted to see if indeed that were true. Today, I got a response back from what will remain for now an unnamed source (though it's easy enough to figure out!), who was around doing great stuff back then and plays an important role at the company now. In the not-too-distant future, I hope to turn this into a full feature for a future issue of Armchair Arcade, expanding on the talk with this gentleman and reviewing some of the games. It should be fun. In the mean-time, enjoy this glimpse...

Bill Loguidice's picture

VecVoxX Developer and 3D Imager for the GCE Vectrex Now Shipping from Pre-order

madtronix's Incredible New 3D Color Imager for GCE's Vectrex: {Image from the madtronix Website}madtronix's Incredible New 3D Color Imager for GCE's Vectrex: {Image from the madtronix Website}Great news! After countless months of waiting after pre-ordering and pre-paying at a veritable steal of a price, my VecVoxX Developer and 3D Imager are shipping for the GCE Vectrex, the only home vector-based videogame system ever released.

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