videogame

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Bill Loguidice's picture

The Top Free Browser-based Videogame and Computer Emulator Sites - November 2009 Edition

In the interest of sharing, I'd like to provide my current list of working emulator sites for various platforms. All of these enable gameplay directly within your browser, so there's no sticky business of downloading software and finding the necessary game files to get it all going. These are all great sites and we should all show our support. I'm dubbing this the "November 2009" edition of the list and would love to keep adding to it, so suggest away and when I do the next edition, I'll expand it. Here goes:

* 2600online.com - Play various Atari 2600 Video Computer Systems games
* c64s.com - Play various Commodore 64 games
* Freearcade.com (Scott Adams section) - Play various Scott Adams/Adventure International text adventures
* JEMU - Emulate and play on the Acorn BBC Model B, Amstrad CPC464, Dick Smith VZ-300, Sinclair ZX Spectrum 48K, Sinclair ZX80 and Siclair ZX81
* nintendo8.com - Play Nintendo Entertainment System (NES)/Famicom games
* Play Infocom Adventures Online
* The Gallery of Zork - Infocom museum and plenty of games to play
* Sandy White's Ant Attack
* Sarien.net - Play Sierra adventure games
* SC-3000 Survivors - Play Sega SC-3000/SG-1000 games
* Virtual Apple ][ - Play Apple II and IIGS games
* vNES - Play Nintendo Entertainment System (NES)/Famicom games

Finally, don't forget the Games section right here on Armchair Arcade. Enjoy!

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First Official Review of our "Vintage Games" Book Posted

Well, it wasn't Slashdot after all, but Gamer's Intuition that got out the first formal review of Vintage Games: An Insider Look at Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. The verdict? It's a hit! The review is available here, so be sure to check it out and all the other great content at Gamer's Intuition.

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Help us with Discussions with the Most Fascinating People in Videogame History - Who do you want to read about?

There's a potential project that's a bit too early for Matt and me to talk about in detail that I thought would be worthwhile to seek everyone's help with, since many of you were so helpful with the Vintage Games book. Who do you think are the most fascinating people in videogame history? There are some obvious ones, like Ralph Baer, Richard Garriott, Roberta Williams, Bill Budge, Chuck Peddle, etc., and I've already come up with a list of roughly 23, but it really needs to be fleshed out (and Matt still needs to take a crack at adding to it). The goal is to get as many names as possible. The only criteria is that they must be living, live in North America or be readily available via e-mail (or Skype) if elsewhere, and probably speak English reasonably well. They might have helped create a great computer or videogame console or some component thereof, they might be great programmers, they might be great tools or middleware developers, etc. Any fascinating person in our industry's history. Who do you want to read about? Let us know as soon as you can as it would be a huge help. There's no reason to share the current list, as it would be helpful to validate some of the names I/we've already come up with independently. Thanks everyone!

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New Atari 8-bit Article on Gamasutra - Loguidice and Barton

Gamasutra has released the last in the series of book excerpts from the future Hiive Books publication, this one on the Atari 8-bit computer series, from their "A History of Gaming Platforms" series from authors Bill Loguidice and Matt Barton. Check out the cover feature article here, and look below for images that Gamasutra chose not to use:

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Photographic evidence of my collection of 250 systems, related software, peripherals, literature and more...

Well, after going almost a year after moving into a bigger house, I've finally finished unpacking my whole collection of vintage and modern computer and videogame systems, software, literature and more. I didn't bother to go into much photographic detail or move anything on the shelves (or describe anything in the photos at this point - sorry). Some point soon, I"ll do a video feature on this stuff, then begin to go into much greater detail with articles and in-depth video features. Regardless, this is a huge weight off my back to finally get this stuff out to a reasonable point of access for me. Just in time too, as I needed to start taking photos again for my upcoming book anyway and the publisher all but threatened to take a hit out on me...

The list of my systems here, where yes, I do stretch the definition a bit of what constitutes a "system".

The link to Flickr with all (185, linear) the photos, here.

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Feature Article: Defining Past and Present Game Genres

DEFINING PAST AND PRESENT GAME GENRES

Why past and present?  Certain game types, while still alive through the efforts of thousands of active hobby programmers, are no longer available in mainstream retail outlets and thus don’t knowingly exist to large portions of the game playing public.  Therefore, described in alphabetical order is what has been and what is still available.  Keep in mind, however, that one of the beauties of gaming is that many games don’t fit neatly into one specific category.  When example software titles are listed, only the publisher or developer is noted in parentheses, along with one of the systems or platforms the game appeared on.

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Feature Article: Defining Home Videogame, Computer and Handheld Eras

DEFINING HOME VIDEOGAME, COMPUTER AND HANDHELD ERAS

What is often lacking in casual discussion of eras or time periods when certain systems or types of technology dominated is an agreed upon definition of what these really encompassed.  Below is one attempt at defining the significance of eras in the key classifications of home videogames, computers

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Do Computer and Videogame Collectors Have an Overriding Responsibility?

The Warp Factor (SSI, 1981): Front of box image from an eBay auctionThe Warp Factor (SSI, 1981): Front of box image from an eBay auctionAh, the wonders of eBay. While you can occasionally get a hard-to-find game for a low price with lots of luck - say maybe $35 with shipping - other times you'll see boxed software go for ridiculous prices that no mere mortal can afford, like SSI's classic "The Warp Factor" for the Apple II, with a very recent final sale price before shipping of $449.44! Even though it's sealed, it's still an amazingly over-the-top winning bid. As is usual with SSI games - particularly pre-1986 SSI games - the cover artwork is beautiful and there are nice extras inside the oversized box. A fine specimen or not (though this one is actually a bit crushed!), average-to-good game itself or not, it can't help but make you reflect on the meaning of collecting, particularly as it applies to our hobby.

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Video Game Collector Magazine #6 - Featuring Armchair Arcade and Bill Loguidice

NEC Turbo Duo: Photo - Bill LoguidiceNEC Turbo Duo: Photo - Bill LoguidiceWell, the narcissist in me just had to make mention of the fact that my NEC TurboGrafx-16/Duo-based interview and review is making the rounds in the very recently released (or soon to be released depending on your status), "Video Game Collector" magazine #6, Summer 2006 (they print them quarterly). It is or will be available at select retail outlets and popular online Websites, including their own, which is http://www.vgcollector.com/ .

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A Videogame and Computer Collector's Problems with Moving - Lessons Learned and Photos

Well, as many of you know, several of us here at Armchair Arcade have been in the process of moving or have recently moved. I'm finally in the "recently moved" category after being in the former for a little over a month. As many of you also know, I'm very much into collecting computer and videogame-related stuff, hardware, software, books, accessories, collectibles, etc. Pretty much anything and everything relevant. Unfortunately, the bigger the collection, the harder the move.

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