Lxdream is a Linux-based emulator for the Sega Dreamcast system that is currently under active development. The version number indicates that it is still a little ways to go until a 1.0 version but quite a number of demos and even some games are running. The latest versions boasts OSX support!
Well, after going almost a year after moving into a bigger house, I've finally finished unpacking my whole collection of vintage and modern computer and videogame systems, software, literature and more. I didn't bother to go into much photographic detail or move anything on the shelves (or describe anything in the photos at this point - sorry). Some point soon, I"ll do a video feature on this stuff, then begin to go into much greater detail with articles and in-depth video features. Regardless, this is a huge weight off my back to finally get this stuff out to a reasonable point of access for me. Just in time too, as I needed to start taking photos again for my upcoming book anyway and the publisher all but threatened to take a hit out on me...
The list of my systems here, where yes, I do stretch the definition a bit of what constitutes a "system".
The link to Flickr with all (185, linear) the photos, here.
DEFINING PAST AND PRESENT GAME GENRES
Why past and present? Certain game types, while still alive through the efforts of thousands of active hobby programmers, are no longer available in mainstream retail outlets and thus don’t knowingly exist to large portions of the game playing public. Therefore, described in alphabetical order is what has been and what is still available. Keep in mind, however, that one of the beauties of gaming is that many games don’t fit neatly into one specific category. When example software titles are listed, only the publisher or developer is noted in parentheses, along with one of the systems or platforms the game appeared on.
What is often lacking in casual discussion of eras or time periods when certain systems or types of technology dominated is an agreed upon definition of what these really encompassed. Below is one attempt at defining the significance of eras in the key classifications of home videogames, computers and handhelds. As with any type of grouping, it's important to remember that there can be significant overlap, as some systems lasted a year or less, while others have been going strong for a decade or more.
The Warp Factor (SSI, 1981): Front of box image from an eBay auctionAh, the wonders of eBay. While you can occasionally get a hard-to-find game for a low price with lots of luck - say maybe $35 with shipping - other times you'll see boxed software go for ridiculous prices that no mere mortal can afford, like SSI's classic "The Warp Factor" for the Apple II, with a very recent final sale price before shipping of $449.44! Even though it's sealed, it's still an amazingly over-the-top winning bid. As is usual with SSI games - particularly pre-1986 SSI games - the cover artwork is beautiful and there are nice extras inside the oversized box. A fine specimen or not (though this one is actually a bit crushed!), average-to-good game itself or not, it can't help but make you reflect on the meaning of collecting, particularly as it applies to our hobby.
NEC Turbo Duo: Photo - Bill LoguidiceWell, the narcissist in me just had to make mention of the fact that my NEC TurboGrafx-16/Duo-based interview and review is making the rounds in the very recently released (or soon to be released depending on your status), "Video Game Collector" magazine #6, Summer 2006 (they print them quarterly). It is or will be available at select retail outlets and popular online Websites, including their own, which is http://www.vgcollector.com/ .
Well, as many of you know, several of us here at Armchair Arcade have been in the process of moving or have recently moved. I'm finally in the "recently moved" category after being in the former for a little over a month. As many of you also know, I'm very much into collecting computer and videogame-related stuff, hardware, software, books, accessories, collectibles, etc. Pretty much anything and everything relevant. Unfortunately, the bigger the collection, the harder the move.