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New Atari 8-bit Article on Gamasutra - Loguidice and Barton

Gamasutra has released the last in the series of book excerpts from the future Hiive Books publication, this one on the Atari 8-bit computer series, from their "A History of Gaming Platforms" series from authors Bill Loguidice and Matt Barton. Check out the cover feature article here, and look below for images that Gamasutra chose not to use:


1,001 Boxed Computer Games from the 1970's to Present - Requests for Reviews and/or Detailed Photos Taken!

OK, it's not really 1,001 boxed computer games, it's actually 1,035 as of this writing by my best cataloging efforts (hopefully not missing more than a couple), but 1,001 has a certain literary ring to it... Here's the link. Anyway, this has taken me months of free time here and there to inventory. I just stuck to basics - Game, Platform(s), Publisher(s), Box Type (I winged that) and Genre (winged that too). This is ONLY boxed computer software - no videogames (consoles or handhelds), and only stuff that was commercially released (or at least appears to be). Inventorying my boxed videogame collection will take another long period of time independent of this. General photos of the computer software on their shelves, is here. Finally, the list of systems currently in my collection is here. A high percentage of those computer systems listed, both common and rare, have representation in my boxed software collection.

So, why do I bring this up? Simple. I'm taking requests. It's very important for me to share my collection in as many ways as possible and this is certainly one way to do it. Do you want to see photos of the box and insides? Would you like a review? Would you like a simple overview? Screenshots? It doesn't matter as I'll try to accommodate it in a structured, orderly manner. Of course, requesting something like Archon or Elite would be rather silly, since information on those is readily available and redundant--requests for coverage of common items really doesn't do anyone any good, does it? Let's try to make it interesting and useful for everyone.


Photographic evidence of my collection of 250 systems, related software, peripherals, literature and more...

Well, after going almost a year after moving into a bigger house, I've finally finished unpacking my whole collection of vintage and modern computer and videogame systems, software, literature and more. I didn't bother to go into much photographic detail or move anything on the shelves (or describe anything in the photos at this point - sorry). Some point soon, I"ll do a video feature on this stuff, then begin to go into much greater detail with articles and in-depth video features. Regardless, this is a huge weight off my back to finally get this stuff out to a reasonable point of access for me. Just in time too, as I needed to start taking photos again for my upcoming book anyway and the publisher all but threatened to take a hit out on me...

The list of my systems here, where yes, I do stretch the definition a bit of what constitutes a "system".

The link to Flickr with all (185, linear) the photos, here.


Cebit ComputerMesse Hanover - Germany

Some friends of mine are visiting the big Cebit convention in Hanover Germany (March 15-21). What is striking is the fact that this year console gaming is getting very little attention. The X360 and Wii are sitting in fewer stand displays than last show. The Sony Entertainment division is even more absent.


Feature Article: Defining Past and Present Game Genres

DEFINING PAST AND PRESENT GAME GENRES

Why past and present?  Certain game types, while still alive through the efforts of thousands of active hobby programmers, are no longer available in mainstream retail outlets and thus don’t knowingly exist to large portions of the game playing public.  Therefore, described in alphabetical order is what has been and what is still available.  Keep in mind, however, that one of the beauties of gaming is that many games don’t fit neatly into one specific category.  When example software titles are listed, only the publisher or developer is noted in parentheses, along with one of the systems or platforms the game appeared on.


Feature Article: Defining Home Videogame, Computer and Handheld Eras

DEFINING HOME VIDEOGAME, COMPUTER AND HANDHELD ERAS

What is often lacking in casual discussion of eras or time periods when certain systems or types of technology dominated is an agreed upon definition of what these really encompassed.  Below is one attempt at defining the significance of eras in the key classifications of home videogames, computers and handhelds.  As with any type of grouping, it's important to remember that there can be significant overlap, as some systems lasted a year or less, while others have been going strong for a decade or more. 


Do Computer and Videogame Collectors Have an Overriding Responsibility?

The Warp Factor (SSI, 1981): Front of box image from an eBay auctionThe Warp Factor (SSI, 1981): Front of box image from an eBay auctionAh, the wonders of eBay. While you can occasionally get a hard-to-find game for a low price with lots of luck - say maybe $35 with shipping - other times you'll see boxed software go for ridiculous prices that no mere mortal can afford, like SSI's classic "The Warp Factor" for the Apple II, with a very recent final sale price before shipping of $449.44! Even though it's sealed, it's still an amazingly over-the-top winning bid. As is usual with SSI games - particularly pre-1986 SSI games - the cover artwork is beautiful and there are nice extras inside the oversized box. A fine specimen or not (though this one is actually a bit crushed!), average-to-good game itself or not, it can't help but make you reflect on the meaning of collecting, particularly as it applies to our hobby.


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