xbox360

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Mark Vergeer's picture

Mark Plays... Fez (PC)


FEZ - a puzzle game developed by Polytron Corp. Designed by Phil Fish. Released on Xbox Live Arcade intially and later on on the PC. The development of FEZ is partially captured in 'Indie Game: The Movie'.

You Play Gomez, a critter living in a 2D world that goes on a bit of a 3D adventure because of the Hexahedron scattering cubes around that Gomez has to collect in order to avoid complete and utter destruction of all that is known.

The cool thing about this game is that it uses 2D in a 3D world where the perspective makes moves and jumps possible that would otherwise not have been. This is done so by eliminating 'depth' or the Z-axis competely.

Graphics 10/10
Gameplay 9/10

This is NOT a real review but just me trying out the game. I recommend getting this on the PC as the XBoxLive version doesn't seem to get any updates to bugs (or it did corrupt a save file in the past) whereas the PC version does get frequent updates!
http://store.steampowered.com/app/224760/

Mark Vergeer's picture

Mark Plays... Outrun2006 Coast to Coast / Outrun2SP (PC)(Post Replay 2013)


Outrun2006SP a wonderful arcade game that found its way onto the PS2 and the Xbox as well as the XBox360 - not sure about the PS3 but I am sure it's on there too. Well at Replay 2013 I finally got the chance to sit down (barely as I am a tad too tall for the machine to really fit) and play me some Outrun2006SP. I also played the full sized two seater arcade game at the Namco Arcade at the Trafford Center but that also has a hard time accommodating my long legs (I am 6'8"). So my performance was hindered by me not being too good with the pedals resulting in some rather poor gameplay :P
After getting home today I figured up Steam on the PC and downloaded the PC version of the game I bought many eons ago and it worked great. I grabbed it at 60fps which YouTube sadly degraded to 30fps so the footage is not as smooth as the original. I just had to redeem myself a little - recover my crushed ego :P

Well here's a little of me playing the game on Easy and Hard. Enjoy!

Mark Vergeer's picture

Mark Plays... Ridge Racer V (PS2)

Ridge Racer V - is the 5th game in the Ridge Racer series on the Playstation line of consoles. This actually was one of the launch titles the PS2 was graced with and it is quite similar to Ridge Racer Type IV on the original Playstation or PSOne. It plays a lot faster and is more twitchy and it took me some time to get used to but it also showed a promise of things to come as Ridge Racer VI and VII obviously built opon the foundations laid in this game. A must play if you are a fan of the Ridge Racer series.

Mark Vergeer's picture

Mark plays... Geometry Wars: Retro Evolved (PC)

Written by the now gone Bizarre Creations, Geometry Wars originally could be found on the original Xbox was a mini game within the Project Gotham Racing 2. This game is the sequel to it and it was the most downloaded game on Xbox Live on the 360. For me this game was the must have game for the Xbox 360. Check it out.

The Sequel Geometry Wars: Retro Evolved 2 was released on the 360 but also on the Wii and the DS. There's also a version out on iOS.

MIND YOU: This clip has some loud noises so you'd better not use headphones while watching this. Sound quality is not the best as the microphone had some issues that couldn't be fixed in post.

Mark Vergeer's picture

Mark plays... Gyruss (Arcade) - a small challenge is included

An easy challenge - beat me at Gyruss. I play the arcade version here and I show you how far I got. :P

A great example of a 'Tube Shooter' ala Tempest

The maker of this game moved on to create great games like Time Pilot, Street Fighter and 1942

Highscore to beat (easily): 72450

Diagnosis: Gyruss Infection
Remedy: Keep on playing it.

VIDEO RESPONSES:
by metaHipster
http://www.youtube.com/watch?v=Wdi8a2Um51c

by OldSchoolNYCGamer
http://www.youtube.com/watch?v=85f1jzxt8wQ

by rednight2476
http://www.youtube.com/watch?v=023Z18G0MwU

by Marcilona
http://www.youtube.com/watch?v=Fo-UUd5JtEk

by electricadventures
http://www.youtube.com/watch?v=83acVNEKkdM

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Matt Barton's picture

Backwards Compatibility in Hindsight

Backwards compatibility is a complicated, multi-faceted problem. The issues are different for players, developers, and engineers. Each has his or her own reasons to wish to extend or shorten the longevity of software designed for the previous generation’s hardware. Ultimately, though, backwards compatibility is a bad short-term solution to a big long-term problem. It’s hedging the bet on a new platform—and it lowers the stakes and thus the potential winnings offered by that platform. While there are certainly some situations where backwards compatibility is arguably very necessary, it quickly becomes a self-defeating activity. A nice, clean break with the last generation’s hardware and system software improves the odds that the new platform really will be something special. Of course, it could also end up six months later as the most expensive doorstop you’ve ever owned, but in the long term, it’s worth the risk—anything else stifles progress and limits the horizon for future gaming. If we want to move beyond present technology, we’ve got to be willing to take those risks.

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