xbox360

Mark Vergeer's picture

Mark plays... Gyruss (Arcade) - a small challenge is included

An easy challenge - beat me at Gyruss. I play the arcade version here and I show you how far I got. :P

A great example of a 'Tube Shooter' ala Tempest
The maker of this game moved on to create great games like Time Pilot, Street Fighter and 1942
Highscore to beat (easily): 72450

Diagnosis: Gyruss Infection
Remedy: Keep on playing it.

Mark Vergeer's picture

New Xbox 360 'Jasper' containing new CPU and GPU is to be found on the shelves

 XBOX 360 The original xbox360 can suffer from the 'red ring of death' due to the console overheating. It is possible to have the console repaired and Microsoft sends you a box in which to return the console. It is a fairly easy process and tree of my friends had to go through this procedure.

Mark Vergeer's picture

Polish RPG 'The Witcher: Rise of the White Wolf' will be coming to PS3 and Xbox 360

 XBOX 360 32x32 pixels updated Rumor has it that the rpg of Polish origins will be coming to x360 and PS3. It will be based on the so called 'enhanced edition'.

Mark Vergeer's picture

Microsoft brings XNA games to non-developers on Xbox Live

Microsoft has decided to make some of the XNA games available for download to non-developers. This is a FREE preview to ALL Xbox LIVE members.

Mark Vergeer's picture

New Xbox 360 Arcade edition will be out in the US soon

Well let me tell you people that the official follow up to the dumped 'core edition' has been dubbed the Xbox 360 Arcade edition.

Matt Barton's picture

Backwards Compatibility in Hindsight

Backwards compatibility is a complicated, multi-faceted problem. The issues are different for players, developers, and engineers. Each has his or her own reasons to wish to extend or shorten the longevity of software designed for the previous generation’s hardware. Ultimately, though, backwards compatibility is a bad short-term solution to a big long-term problem. It’s hedging the bet on a new platform—and it lowers the stakes and thus the potential winnings offered by that platform. While there are certainly some situations where backwards compatibility is arguably very necessary, it quickly becomes a self-defeating activity. A nice, clean break with the last generation’s hardware and system software improves the odds that the new platform really will be something special. Of course, it could also end up six months later as the most expensive doorstop you’ve ever owned, but in the long term, it’s worth the risk—anything else stifles progress and limits the horizon for future gaming. If we want to move beyond present technology, we’ve got to be willing to take those risks.

Mark Vergeer's picture

Fat energy bill from playing your shiny new Xbox360?

Nuclear power plantNuclear power plantDX Gaming has posted a nice article the compares the power consumption of today's and some of yesterday's consoles.

Just leaving the console on standby consumes quite a bit of power, with the xbox360 costing about $2.63 a year. Just displaying the 'dashboard' shouldn't be as processor intensive as running games, but the difference in power consumption between those states turns out to be surprisingly small. Both the Microsoft consoles can easily compare to a very bright lightbulb - 61W & 145W - when running the dashboard. Respectively 70W and 165W playing games.

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