piracy

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Matt Barton's picture

Matt Barton Joins TPG Cast

I was recently invited to be a guest on TPG Cast with Adam Ames and Phil Cordaro, and though Adam sadly had to miss, Phil and I had a great discussion on how I got started with Matt Chat, academic gaming, DRM, where the industry is headed, and much more. These guys are a hoot, so please check out their other episodes if you like this one.

Matt Barton's picture

Are you a pirate?

Matt Barton's picture

The Halls of Redemption

If you were a pirate back in the 80s, or enjoy abandonware titles today, do you ever wish you could in some way repay those designers or developers who made your favorite games?

Matt Barton's picture

Matt Chat 98: Interview with Scott Miller, Pt. 1

This week's episode contains the first segment of my interview with Scott Miller, founder of Apogee, 3D Realms, and The Radar Group. He's also a marketing genius who made a fortune from shareware, and recruited talent like Romero and Carmack among others. In short, you can't miss these if you're serious about videogame history.

You can download the episode here.

Matt Barton's picture

Blame Markets, not Criminals for Piracy (Canadian Study)

What's more to blame for piracy: a lax and ineffective legal means of going after and punishing offenders, or lack of access to your products? It's more the latter, according to a Canadian study by their International Development Research Centre. This probably applies more to foreign markets than domestic ones, obviously, but it makes sense--people are most likely to pirate when it is difficult or impossible for them to buy something legally. Maybe the product simply isn't physically or legally available in their country (such as new BBC shows in the U.S. or abandonware), or it could just be that the product is priced too high for the locals to afford (which is the case in developing countries). The study also suggests that anti-piracy measures (legal and educational) have completely and utterly failed to demonstrate a significant result. I should probably put that last sentence in bold.

Would you still pirate if the game was widely available and priced to match your budget? It could be that publishers would be better off simply lowering prices than investing in DRM, regional lock-outs, and fighting so many legal battles over piracy. Or would this simply make it impossible for publishers to make profits on their games?

Bill Loguidice's picture

PaintShop Photo Pro X3 Limited Edition for $25 on Amazon, but creates firestorm due to DRM!

While checking out one of Amazon's amazing deals, PaintShop Pro X3 Limited Edition for just $25, I couldn't help but be distracted by a firestorm of negative comments related to some rather harsh sounding Digital Rights Management (DRM). In fact, the comments have been so harsh and there have been so many one star "reviews" because of it, Corel themselves commented (an opportunity I've not seen Amazon provide before, but it appears to be an option now), which, by most accounts, appears to be little more than corporate doublespeak and certainly didn't calm the firestorm. Let's hear your thoughts! For your convenience, I've reproduced one of the user reviews and Corel's response below:

Chris Kennedy's picture

Piracy Troubles Finally Solved

After years of struggle between those that would create software and those that would steal it, Capcom has finally found the perfect, DRM-free way to prevent people from stealing the PC version of Super Street Fighter IV.

They're just not going to release it.

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