sega

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Matt Barton's picture

Mr. Roger's Plays Donkey Kong, Heirloom PC Cases, Best of Sega Master, C-64 Games on the Wii

Mr. Rogers: What, you thought Mr. Rogers wasn't into gaming?Mr. Rogers: What, you thought Mr. Rogers wasn't into gaming?I've been so busy lately that I haven't been able to keep up with my blog reading...And boy, have I missed some cool stuff. Let me run through some of the most interesting posts. First off, from Kotaku comes this snippet of A Mr. Roger's Neighborhood episode featuring Donkey Kong. Fred Rogers reveals himself to be a true hacker, asking not just to play the game but to see inside the box to see how it works. Fun! And, by the way, anyone who thinks Fred Rogers was a pedo is truly sick. Next up, Racketboy runs through the best games for Sega's Master System, starting off with Phantasy Star. Psycho Fox, anyone? Thirdly, buried in this site is an announcement that Epyx will be releasing some of its C-64 titles for the Wii. Sorry, no titles as of yet...!

Matt Barton's picture

Will the PS3 be backwards compatible with Genesis?

One of the major selling points for Nintendo's Wii system (at least for retrogamers) is its ability to easily play games from older Nintendo systems. For awhile, it seemed like Sony's PS3 system would counter by offering gamers access to the Sega Genesis/Megadrive lineup. Worthplaying is now reporting that this may not be the case after all, and that Sony is only "considering" this option.

brn's picture

whoami - A member's musings on his gaming history

"Willy Byte in the Digital Dimension" for the Apple II"Willy Byte in the Digital Dimension" for the Apple III don't know if this'll show up on my profile page, but I felt like writing up a short history of me and gaming. (ed.: I bumped this to the front page of AA)

1978 - Mmm. Coding basic text games on our Apple II+. Plus I could make a cool string of wine goblets run up the side of the screen.

10 PRINT "Y"
20 PRINT "I"
30 GOTO 10

1980 - The folks bring home an Atari 2600. Love blooms. The games I remember most from this time are Pac Man, Space Invaders, Berzerk, Swordquest: Earthworld, and Combat. Like many people I've talked to, you always had to have one friend with an Intellivision and one with a ColecoVision so that everyone could play every system. :)

Bill Loguidice's picture

Version 2.6 of blueMSX released and Brief discusson of the Game Reader

Sunrise MSX Game ReaderSunrise MSX Game ReaderOne of the first USB cartridge readers called the "MSX Game Reader" from Japan, is currently available (also under the Sunrise USB-GAMEREADER name as an alternate English supplier), and essentially allows you to play real MSX cartridges on a standard Windows XP PC. The product comes with the MSXPLAYer, which does a good job with emulation. However, the latest version of the freeware blueMSX, 2.6, now supports the device as well. This is great news for those who want the MSX experience without having to maintain an MSX computer or even multiple systems for maximum compatibility (MSX 1, MSX2, Turbo-R, etc.), so the more options, the better (I only have a Sony HB-F1XD MSX2 computer myself). It's unfortunate then that the hardware is so relatively expensive, but perhaps this will inspire others to implement related technology for other classic systems as well.

Matt Barton's picture

A Look at Bad Fighting Games on the Genesis

Matthew Williamson has a funny column up at GameSetWatch called 'Parallax Memories' – The B-Fighters. This time, he looks at some pretty rancid fighting games for the Sega Genesis, including Primal Rage and Eternal Champions. "2D fighters are all but extinct now and many of these games are the reason why." Hmm...I must admit, I never understood the appeal of this genre of games. A couple thugs beating each other up with fake looking "martial arts" and the occasional fireball. Am I missing something here?

Matt Barton's picture

G4's History of the NES

Someone was kind enough to record and post "G4 Icons: NES" to YouTube. I'm not sure how long this video will be available (I can't believe that anyone involved acquired permission for the file), so you'd better watch it while you can, either at the link or below the fold. While Bill will undoubtedly be able to point out a zillion mistakes, at least they have lots of comments from folks on-the-scene at the time, such as the president of Nintendo America--and there's also interviews with Steven Kent, game historian. There are also lots of nice shots from NES games and Robbie the Robot. While I don't much care for G4's spastic, ADD-style editing, it's an entertaining way to spend 22 minutes--though for some reason the audio sync is off by quite a margin. Nintendo fans will also want to check out 1UP's Ten Great Mario Moments, an outstanding multimedia feature all-about Mario: "It's a look at how the series' influence has triple-jumped from crusty carts to TV shows and home-made videos, speed runs to full theater productions (with Mario and Luigi duetting on the marimba)." It's a bit frightening, but it does demonstrate just how wide an impact Mario and the NES had on American gaming culture (and beyond!)

Matt Barton's picture

Interview with Tom Kalinske--How Sega Japan Ruined Sega

Sega-16.com has published an interview with Tom Kalinske, former president of Sega US. If you're a Sega fan or just interested in their rise and fall, it's worth your while to check this out. In a nutshell, Kalinske seems to imply here that what really ruined Sega was the overbearing Japanese division, whose petty jealousy and petulance over the American division's success caused them to turn down opportunities that would've kept them in the ring. For instance, they refused to purchase SGI's technology on the grounds that it "wasn't good enough," yet that same tech ended up in the Nintendo64. The Japanese division also refused to go in with Sony, who (after also being rejected by Nintendo) ended up releasing its Playstation (d'oh!). However, of course we have to bear in mind who all of these views are coming from, and it's no surprise that Kalinske wants to make himself look brilliant and everyone who disagreed with him as idiotic.

Bill Loguidice's picture

Retrogaming and Beyond on Mac OS X 10.4 Tiger

Author and Screenshots: Mark J.P. Vergeer
Editing: Cecil Casey, Mathew Tschirgi and Bill Loguidice
Online Layout: Cecil Casey and David Torre

Bill Loguidice's picture

GameTap Videogames on Demand and Sonic's 15th Anniversary

Sonic the Hedgehog - 15 Years OldSonic the Hedgehog - 15 Years OldI have to say, I'm getting more intrigued by GameTap every day, even if it is on the PC. Anyone who uses this service care to share their thoughts?

In any case, thanks to GrrlGamer for the heads-up on the following PRESS RELEASE:

Matt Barton's picture

The History of Sega

SegaSegaThere's a brief article at a site called "The Older Gamers Paradise" about The Rise and Fall of Sega. It's not so much a detailed factual history as an opportunity to reminisce with a former diehard Sega fanboy (who now sounds a bit jaded, if you ask me). He's got some interesting speculations Sega's most fateful mistakes, the biggest seeming to be creating massive consumer confusion around 32x and Saturn. Here's an interesting thought--If Sega had used the CD unit as a springboard until perfecting the Saturn, things might have gone differently. If you're a Sega fan (or just want to see what the nostalgia is like from someone who is), you'll enjoy reading the article.

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