2600

Mark Vasier's picture

Mark plays... Zaxxon (Arcade)

A link to a great comparison video by http://www.youtube.com/user/GamingHistorySource
http://youtu.be/a9FDaHxVrCE

Zaxxon, I believe this is one of the first isometric arcade games out there. It was developed and published by Sega in 1982 and one could call it a so called 'isometric shoot'm up'.

Many ports were created on various platforms like: Apple II, Atari 8bit home computers, MS-DOS (CGA), Atari 2600, MSX, Commodore 64, Dragon32, Colecovision, Intellivision, Sega SG-1000, TRS 80 Coco.

The 2600 and Intellivision versions didn't use the isometric viewpoint and are much unlike the others.

The Amstrad CPC, BBC micro computer and Ti/99 reveived well done but unliscensed ports.

Soundtrack intro created by
http://www.youtube.com/user/ZombieAndy1979

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Bill Loguidice's picture

New Kickstarter for Atari 2600 Star Castle - But should you support it?

I posted about this as a comment in another thread, but since this is such a big deal I thought I would whip up a quick front page blog post to give it its due. There's a new Kickstarter for an Atari 2600 version of Star Castle, a 1980 vector-based arcade game from Cinematronics that received an excellent port to the Vectrex home console in 1982. While the Atari 2600 can only produce raster, not vector graphics like the Vectrex, a recent port of the game was created by D. Scott Williamson, an original Atari programmer, albeit one who started working there six years after the 1982-release of Howard Scott Warshaw's Star Castle-inspired Yars' Revenge. Williamson was similarly inspired to create his Star Castle homebrew by Warshaw's creation, so he purposely limited himself to 8K of ROM for authenticity's sake, even though the cartridge hardware that he made could handle up to 64K.

Long story short, Williamson ended up wanting tens of thousands of dollars for his programming effort--a reasonable request if this were the platform's early 80's heydey. Unfortunately for Williamson, most homebrewers these days do it for the proverbial love of the game, so no one was willing to pay anywhere near that. In fact, in a convoluted AtariAge thread, his actions and subsequent reactions, not to mention that of the community's, eventually led to another homebrew programmer being himself inspired to create a version, which he released for free, here, and by all accounts is superb.

Undeterred, Williamson decided to take his case to Kickstarter, which you can see here. It's a genuine soap opera (one that I'm not even sure I have sorted correctly), albeit one within a niche of a niche within our industry. It will be interesting to see how this Kickstarter works out for Williamson. I'm certainly intrigued by the cartridge with flashing lights timed to the gameplay and admire his engineering effort, but $100 for a complete, boxed copy is a bit tough to swallow. Maybe with a bit of time I'll reconsider...

What are your thoughts on this mess? Obviously Williamson can charge what he wants for his work - and it's up to the market to decide what they'll pay (and they didn't pay the first time around; maybe this Kickstarter will be different) - but is he out of touch with the realities of the homebrew market? After all, even the best homebrews can struggle to sell 250 boxed copies at well below his $100 boxed copy asking price...

Mark Vasier's picture

Mark plays... Gyruss (Arcade) - a small challenge is included

An easy challenge - beat me at Gyruss. I play the arcade version here and I show you how far I got. :P

A great example of a 'Tube Shooter' ala Tempest

The maker of this game moved on to create great games like Time Pilot, Street Fighter and 1942

Highscore to beat (easily): 72450

Diagnosis: Gyruss Infection
Remedy: Keep on playing it.

VIDEO RESPONSES:
by metaHipster
http://www.youtube.com/watch?v=Wdi8a2Um51c

by OldSchoolNYCGamer
http://www.youtube.com/watch?v=85f1jzxt8wQ

by rednight2476
http://www.youtube.com/watch?v=023Z18G0MwU

by Marcilona
http://www.youtube.com/watch?v=Fo-UUd5JtEk

by electricadventures
http://www.youtube.com/watch?v=83acVNEKkdM

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Bill Loguidice's picture

Boulder Dash "Perfect" to see release on Atari 2600 soon!

Programmers Andrew Davie and Thomas Jentzsch, in association with publishers AtariAge and First Star Software, Inc, have announced that the original game in the Boulder Dash® series, Boulder Dash® Volume 1, will be available for purchase for the Atari 2600 Video Computer System (VCS), exclusively from the AtariAge Store, in time for Christmas 2011. The price is $75 and includes the cartridge, box and manual. What makes this game special is that, among other things, the cartridge will contain 16K of RAM, which will allow for as perfect a conversion of the original game as possible, and in some ways - like with the color palette - a bit better. As many of you know, First Star Software was founded in 1982 by Richard Spitalny and Fernando Herrera and was responsible for developing and publishing several classics, including Astro Chase and Spy vs. Spy. The company has stayed in business ever since and is one of the only original companies to continue to support classic platforms, with this licensed version of Boulder Dash being their most recent example.

Here's the thread on AtariAge for more information on the game. Pre-orders are supposed to start soon and a label contest is already underway. Check out the video below for an idea of how the final game looks and sounds:

Chip Hageman's picture

Three for the Road: March 20th, 2011

Three for the Road[ MAR . 20 . 2011 ]
 
 03.20.2011Greetings folks! Welcome to the March 20th, 2011 edition of Three for the Road. Sorry for the lack of updates the last couple of weeks but my schedule has just been crazy.

Anyway, I'm back this week with a few more indie games for you to check out. First up we have a new port of a shoot'em up- this time for the venerable Amstrad CPC. Next, we take a look at a new Atari 2600 game with possibly the most horrid storyline since Custer's Revenge. Finally, we look at a shoot'em up that takes on the sensitive topic of bigotry as portrayed by squares and circles.

Great stuff!

Bill Loguidice's picture

Six New Atari 2600 VCS Cartridges Released! Includes 3D and Amiga Joyboard support...

The six games for the Atari 2600 VCS are: 3D Ghost Attack!, 3D Genesis, 3D Havoc, Atom Smasher, Depth Charge, and S.A.C. Alert. The 3D games are the first and only 3D games for the platform (they come with paper glasses), Depth Charge was originally designed to be the first head-to-head game where each player has their own console and TV, and S.A.C. Alert was meant to be used with the Amiga Joyboard, the horrible joystick platform you stood on and whose only game actually released was the skiing game, Mogul Maniac. Keep in mind that these six games from the early 1980s are all in various states of completion and Video Soft is rather vague about how playable each one is. Prices range from $30 to $50 plus shipping and handling (if you buy the full $230 set, shipping is free), and each of the six games is limited to a production run of 100 copies, which includes a cartridge, manual and box. Apparently after a particular game sells out, the ROM will be made available to everyone. I'll leave it to this snippet from the Video Soft Website to provide a bit more detail:

Rob Daviau's picture

Complete Atari 2600 clone the size of a deck of cards

http://retromaster.wordpress.com/a2601/

Features:
* Faithful FPGA implementation of the 6502 CPU and TIA (Television Interface Adapter) custom chip.
* Composite Video (currently NTSC only) and Audio output.
* DB9 connector for a MegaDrive/Genesis joypad.
* On-board 512Kb Flash memory for storing cartridge roms.
* Support for most bankswitching schemes used by original game cartridges.
* Design fits in a 100K-gate Spartan-3E FPGA.
* Custom PCB dimensions: 3.25? by 2.5?.
* Complete VHDL source code available under GPL.

Matt Barton's picture

Howard Scott Warshaw on Yar's Revenge and E.T. for the Atari 2600

This 15-minute episode features Howard Scott Warshaw talking about his rise and fall at Atari, designing the epic win Yar's Revenge and the epic fail E.T.: The Extra Terrestrial. It's a moving story that, if anything, will convince you of just how little the industry has learned from that fiasco. Enjoy, and, as always, if you like what you see, tell all of your friends!

A very special thanks to DavyK for providing the box scan for this episode!

Bill Loguidice's picture

Ed Fries Creates Halo for the Atari 2600 VCS!

Halo (Atari 2600)Ed Fries, who was vice president of game publishing at Microsoft during much of the Xbox's lifecycle and helped in the acquisitions of Ensemble Studios, Rare - and perhaps most importantly - Bungie Studios, has developed the unexpected--a version of the latter's hugely popular Halo series for the legendary Atari 2600 Video Computer System (VCS). Fries' recounting of the story is copied below. For more details, see the thread on AtariAge, where you can download the ROM for use in your favorite emulator or for transfer to your favorite flash cart for play on the real thing. There's also a browser-based emulator available, as well as an official Facebook page.

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