Although Nintendo fanboys like to act like the Wii's new remote controller is only a wee bit short of a revolution (sorry, couldn't resist), the real future seems to lie in something a bit more radical: Say, controlling a game of Space Invaders with nothing but your brain. Some clever spudboys at the Washington University of St. Louis decided that the best way to help them treat a severe case of epilepsy in a 14-year old was to hook his brain up to the game and watch what happened. In no time at all, the kid was clearing whole levels just by thinking about where he wanted the ship to move and fire--as easily as moving a hand! You've got to see this video!
There's lots of interesting news in my Google Reader today. Perhaps the best place to start is an article on Gamasutra called Will 'Casual' Games Dominate the Future of the Industry?. This is a question Bill and I have been asking a lot lately on AA, and it's interesting to see how the opinions of the "professional analysts" GS pulled together compare with our own. I also have some news about upcoming Wii remakes, news of another "eye-based" controller, and more funny ads from GameSetWatch.
Well, it had to happen sometime: Virtual Reality Super Mario. There's not too much to see here; just a demonstration of the unit with the game playing in the background. I'm sure the appeal of something like this just can't be captured in a YouTube--you'd have to be wearing that headset to appreciate it. Still, that doesn't look too comfortable (or intuitive) having to jerk your arm up to hit those blocks. I'm surprised they don't have him jumping on a DDR-type pad, but I suppose the logistics for that might be difficult. I think it'd be easier just to use the default NES controller, or perhaps something with dual analogs. At any rate, it's neat and definitely looks better than that clunky, Dire Straits -video type VR we're so used to seeing. YouTube below the fold.
Nintendo Wii Controller: Wait until you see the foot pedals.There's been a great deal of buzz this week about controllers, probably (methinks) inspired by Nintendo's innovations with the Wii. Retroblast has a piece up about Roberto Duran, a maker of awesome custom controllers for very serious gamers. $500 "stikz", anyone? If Duran's work is artistic and highly prized, check out this crap from Elecom. Is this supposed to be an NES-style controller for nostalgia's sake, or a gag gift for Christmas? You'd probably be better off recycling your soon-to-be-worthless dual-shocks for PC play for only $11.
Chris Kohler, author of Retrogaming Hacks and PowerUP, has a fantastic feature at 1-UP called Out of Control: The Craziest Game Controllers Ever. This article is definitely a must-visit for all retrogaming fans, particularly those with an interest in novel input devices. Where else are you going to read about Boong-Ga Boong-Ga, the Korean arcade fisting simulator? I thought I had seen some quirky controllers before, but Pom Poms? An accordion? There are also lots of comparisons here between Atari and Nintendo, as well as a look into modern arcades.
Every now and then I find a true gem on the net--more than just some tidbit about a new piece of hardware or some developer ranting about the lack of innovation in modern gaming. When I find something like Culture: Games and Metaphor, I like to slow down and really see what the author is trying to get across. Waugh's point in this essay is to get us to think about metaphors--specifically, metaphors in games and how they relate to the real world as well as the game world. He also talks about how the videogame industry has essentially been inbreeding for a few decades, rehashing and making questionable "progress" as it attempted to "revolutionize" the previous generations' hardware and games: Ever since Super Mario Bros. came out, basically all we've done is build on it. Waugh would like to see a revolution in game metaphors--rather than merely point back to earlier games, it's time to start thinking sensisbly about a new kind of metaphor, one that functions like great metaphors in books and films. Waugh uses a number of great examples to illustrate his points, including several from classics like Dragon Quest and Final Fantasy.
XT-R Pad: The Maximum Pad for Your MouseI was reading this review on QPAD's XT-R "gamer's mousepad" and got to wondering about mouse pads in general. What's your preferred mousing surface? I know plenty of folks with high-end mice who seem quite content to go padless (geez, that sounds funny!), or at best the cheapest aquarium printed one they can find at Wal-Mart. Others insist on pads with gel wrist rests, whereas I own a FlexiGlow just because my wife thought it matched my Saitek gamer's keyboard. However, there does seem to be a niche market for innovative mouse pads. Some of the most popular ones are the aforementioned QPAD line, but there are also sleek models from Steel Pad and Ice Mat. Some of these pads ($40, anyone?) are as much as a mouse!