
Silpheed is the name of the ship you fly in this 1988 game released on MS-DOS, it was originally developed on the PC8801 & FM-7 computer systems and later ported to MS-DOS, Apple II and the Tandy Coco (!!!). I originally encountered this game first on the SegaCD/MegaCD but that was a remake of the original shown here.
A great sequel called Silpheed: The Lost Planet came out for the PlayStation 2 and I just happen to own that game as well so another video with that will probably pop-up eventually.
There's also a Silpheed game on the xbox 360 which is called ' Project Sylpheed' .

Here I check out the PC version running on Steam (not H2O vaporized but the PC gaming platform by Valve) for the first-ish time. Actually the first video I shot of my 1st race went t*ts up so I had to reshoot it so this video basically is my 2nd look at the game.
I took a look at the sequel a little while ago. I know it is out of order but what can you do, that's just how I do things. So this game is a very cool racing game, 1st in a series at that, from the Sega stable. It was brought out on the Wii, Xbox 360, PlayStation 3, Nintendo DS, Microsoft Windows , iOS and Mac OS X. Gameplay is very similar to games like Mario Kart, Konami Krazy Racers and Crash Team Racing. Everything is there Sonic and his pals, the blue Sega skies, the over-saturated colours, fast paced action. Love it!

A very cool racing game, 2nd in a series at that, from the Sega stable. Everything is there Sonic and his pals, the blue Sega skies, the over-saturated colours, fast paced action. A fun title that is also available on WiiU, Xbox360, iOS, Nintendo 3DS, PSVita and PS3.
Here I check out the PC version running on Steam (not H2O vaporized but the PC gaming platform by Valve) for the first time.

Hyperkin RETRON 5 (mock-up)Although we've been following the developments of Hyperkin's upcoming RETRON 4 closely, Slashdot reports that the company has surprised everyone by going straight to the RETRON 5. Hyperkin has had a spotty history at best of promising the moon and stars with their modern consoles that play classic cartridges, i.e., often falling down on compatibility and emulation, but it looks like they're determined to finally nail it, publicly stating they want 100% compatibility. The RETRON 5 can play the actual cartridges for nine systems, with transparent NTSC and PAL support: Famicom, NES, SNES, Super Famicom, Genesis, Mega Drive, Game Boy Advance, Game Boy Color, and the Game Boy. Hyperkin hasn't ruled out support for other platforms, pending parts, and it's certainly easy enough to imagine scenarios where systems like the Sega Master System and Game Gear would work just as well with the right adapters. In any case, even if it's just those nine systems/four system families, that's still a mighty versatile single console, particularly since you can update the firmware.
In terms of controls, the system will come with two nice looking six button bluetooth controllers (in fact, the d-pad looks a lot like the superb control found on SNK's Neo Geo Pocket Color), which can be charged with the console's USB port, but there are also six controller ports to use any combination of classic controllers in any combination of system modes, meaning two NES, two SNES, and two Genesis controller ports, and the ability to say, use an SNES controller for Genesis or NES games, as just one example (this includes full user configurable button remapping in all modes). Video is upscaled 720p over HDMI (composite audio/video is also supported for older televisions), with all kinds of options to support different aspect ratios and other video modes as the user desires, plus Hyperkin has claimed that all kinds of technological wizardry is in place to make these standard definition systems look and sound the way they're supposed to on modern high definition displays. Finally, of the remaining key features among a laundry list of them, the console will also allow users to create save states, support auto-save for when the system is suddenly turned off, offer a "cheat menu" (built-in Game Genie/Action Replay support?), and also offer "Manual & Passive Overclocking," which means both slowdown and fast-forward at any time (perfect for those overly chatty text-bubble-based classic games).
Obviously, all of that is a lot to promise, particularly at a sub-$100 price point, but we'll certainly be waiting anxiously for the official release after June to put this potential flying unicorn through its paces. Check out the video presentation for the RETRON 5 at the Midwest Gaming Classic below:

In this video, I continue (part 1) my exclusive early look at the Sega Arcade Classic wireless game console and Sega Arcade Ultimate Portable handheld player from AtGames, both of which will be released in the US in time for the holidays. The new wired six button controller is also discussed.
Download the video here (has center watermark due to needing to compress file for download).

In this video, I take an exclusive early look at the Sega Arcade Classic wireless game console and Sega Arcade Ultimate Portable handheld player from AtGames, both of which will be released in the US in time for the holidays. This is part 1. Part 2, which will be released a week or so after, will feature more live footage to get an even better sense of the quality of the systems and their capabilities.

There was some error with the iTunes feed for this post, so I'm reposting it. Sorry for the inconvenience. Thanks to Wholly for pointing this out.
In the final segment of interview with Realtime Associates founder Dave Warhol, we discuss his tenure on the Tiger Team for Saturn before delving into the mysterious and fascinating world of "Serious Games." We wrap up with a discussion of the future of games, in which Dave sees a much broader definition of "videogaming" that includes work, medicine, and music as well as pure play.
Download the video here.

In the final segment of interview with Realtime Associates founder Dave Warhol, we discuss his tenure on the Tiger Team for Saturn before delving into the mysterious and fascinating world of "Serious Games." We wrap up with a discussion of the future of games, in which Dave sees a much broader definition of "videogaming" that includes work, medicine, and music as well as pure play.
Download the video here.

A link to a great comparison video by http://www.youtube.com/user/GamingHistorySource
http://youtu.be/a9FDaHxVrCE
Zaxxon, I believe this is one of the first isometric arcade games out there. It was developed and published by Sega in 1982 and one could call it a so called 'isometric shoot'm up'.
Many ports were created on various platforms like: Apple II, Atari 8bit home computers, MS-DOS (CGA), Atari 2600, MSX, Commodore 64, Dragon32, Colecovision, Intellivision, Sega SG-1000, TRS 80 Coco.
The 2600 and Intellivision versions didn't use the isometric viewpoint and are much unlike the others.
The Amstrad CPC, BBC micro computer and Ti/99 reveived well done but unliscensed ports.
Soundtrack intro created by
http://www.youtube.com/user/ZombieAndy1979
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