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Myst

***UPDATE: Links to my reviews of all the Myst games below.***
Whew. I've been working all day on the Myst chapter of the book. I'm actually a good choice for this chapter, since I've played ALL the Myst games from start to finish and have a great love and respect for this venerable series. That said, it's been challenging; the games tend to blur together in my mind. I still think Myst IV: Revelation is the greatest of them all, simply because it had the best graphics and puzzles. Still, I admire III because of its brilliant marble puzzle and voice acting, and the final game for its luxury car interface that I still think is the best ever made for an adventure game. It's *comfortable.* I love it.


A Review of Broken Sword 3: The Sleeping Dragon

Broken Sword 3Broken Sword 3Revolution's third entry in its popular Broken Sword series, The Sleeping Dragon, released in 2003, is one of the best graphical adventure games I've played to date. The game manages to combine charismatic characters, dramatic action sequences, clever puzzles, and an intuitive interface--all into a lengthy and thoroughly engrossing game. Although I wasn't as impressed with the first Broken Sword game, I'm pleased to say that the third game is a must-have for fans of the graphic adventure.


Rand Miller on Myst Uru and GameTap

GamaSutra has an interview up with Rand Miller, co-architect of the famous Myst series. The interview seems to be an effort to grab some free publicity for Cyan's new project--resurrecting Myst Uru for live play via GameTap. I'm not sure what to expect, but judging from the project's homepage, Cyan has big plans...And I hope things work out well for them.


A Review of "Missing Since January"

Missing Since January: The SKL Network, the in-game homepage.Missing Since January: The SKL Network, the in-game homepage.Missing Since January (MSJ), re-released in 2004 by the Adventure Company, is an American re-release of a game called In Memoriam, developed by the French Lexis Numérique company and published by Ubisoft SA and Dreamcatcher Interactive in 2003. The big gimmick is what I might call a "virtual reality" setup--playing the game requires moving beyond the program itself and doing Google searches. Players will also periodically receive emails containing clues or information, some of which are vital. It's pretty easy to see the problems that could arise from this setup, but it works. Plus, considering the game is now selling for $10 in various retail bargain bins (I got mine at Best Buy), it's definitely worth checking out.


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