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Braid - The Cohabitation of Art and Videogames

"Art" is a word frequently thrown around in the videogame world, usually in the question, "Are videogames art?". While art truly is in the eye of the beholder and it's ultimately fruitless to try and argue if videogames and art can be one in the same, from my perspective there have been precious few times when something in the videogame world struck me as beautiful and made me feel emotions normally reserved for my experiences with other forms of entertainment. It's with that idea in mind then that I come to Braid from Number None Inc., for Microsoft's Xbox 360, via Xbox Live Arcade. To me, this time manipulation puzzle platformer is art in its truest sense, from the painterly, animated graphics style to the almost transcendental instrumental music to the rather flowery and richly constructed prose. Braid is also a game of seemingly purposeful contrasts, embracing often overly tread videogame constructs like jumping on enemy heads to dispatch them (Super Mario Bros.), finding and using keys (Shamus) and puzzle pieces (Impossible Mission), and reversing time in order to meet or re-do certain goals (Blinx), all wrapped up in an achingly beautiful aesthetic that makes everything else about it quite all right thank you very much. If I weren't terrifically busy and feeling a bit guilty about best use of my own time, I'd buy the 1200 point game immediately, but I will have to make do with a taste of the free demo for the time being, a demo of a game I'll want to expose my wife to at the first opportunity so I have someone else, firsthand, to share the experience with (and an experience it is). There are already countless reviews of Braid (whose title, for those wondering, is also fitting), but here's a brief one to get you started that hints just a bit more at what the game actually offers...


Pac-Man: Your Thoughts on the Pie Guy!

Pac-ManPac-ManPac-Man fever! That's what I have now that I've started work on the Pac-Man chapter in the book I'm currently writing with Bill Loguidice, the acclaimed collector and game historian. :) As usual, I started off by reading the wikipedia entry on the game, which this time was actually extremely detailed and helpful. One interesting thing about the wikipedia article is that it claims that the game designer, Toru Iwatani, was not inspired by a pizza as the old story goes. The article cites a book called Programmers at Work: Interviews, which I unfortunately do not own. If anyone does have this book or has thoughts on this matter, please let me know!


The Space Invaders TRS-80 'Bootleg' Project

This looks a bit old, but this person apparently successfully ported the real Space Invaders arcade game to a TRS-80 Model 4/4P with hi-res board (the board being the x-factor here and something few of us with TRS-80 collections have (I don't)).

Pretty extraordinary stuff and as the author says, probably the first of its kind ever attempted. As we know, someone did something similar on the far more capable (though no less impressive of a technical achievement) TRS-80 Color Computer 3 with arcade Donkey Kong.

Keep in mind that the Model 4 came out in 1983, based off of a platform first released in 1977, and the Color Computer 3 came out in 1987, based off of a platform first released in 1980!


The First Bally Astrocade Homebrew in the Modern Era - "War", the Colorful Warlords Clone

I've been following this development on the Bally Astrocade (ballyalley) mailing list and it looks like the author will soon be ready to go into production. I'm slightly disappointed that this game is not an original concept, but it looks undeniably great, even with the rash of quality homebrew Warlords clones on Atari systems in recent years (Castle Crisis, Medieval Madness). Paddle games are obviously ideally suited to the Astrocade since it has joysticks that double as spinners. Check out more info and a video here. As you can see, it makes superb use of color and really pushes a system with infamously limited system memory!

Commentary from author Mike G. from the list:


Destructoid Interviews Co-Owner of Retro-Arcade Ground Kontrol

Ground Kontrol Bar: The bar Ground Kontrol also features a smattering of retro consoles for sale.Ground Kontrol Bar: The bar Ground Kontrol also features a smattering of retro consoles for sale.

Somewhat goofy gaming blog Destructoid recently featured an article on a great retro-arcade in Portland, Oregon called Ground Kontrol. The interview with Anthony Ramos, the co-owner, is brief, but makes a good point-- is having a retro-arcade/bar combination the best way for the next generation of arcades to live on?

Since I live in Portland, Ground Kontrol is not too far from me. It's a lot of fun and pretty cheap-- I think all the games are either 25 or 50 cents to play. They feature titles as old as Asteroids or Tron and have a 2nd floor full of pinball games ranging from a simplistic Star Trek board from the 70's to a ultra-complicated Lords of the Rings pinball table. Well worth the visit if anyone stops by in Portland.


Gaming Come Lately - LifeLine (PS2), Jetpac Refuelled (Xbox 360), etc.

LifeLine (Konami, 2004, PS2): Image from GameFlyLifeLine (Konami, 2004, PS2): Image from GameFlyWell, I must say, it's been very enjoyable gaming for me the past few days, despite having limited time to really get into anything at any length. I'm still chomping at the bit to sit down and play MLB '07 The Show from Sony for the PS2, which I've only had time to dabble in so far, and I only just took a few hours this morning to actually do my family's taxes, as well as there being the ever-present 800-pound gorilla ("the book") in my life and needing to finish organizing my videogame and computer collection (adding to many other things).

So, while these are not in-depth overviews, I wanted to quickly and specifically talk about LifeLine (2004, Konami, PS2), the infamous adventure game driven mostly by voice commands, and Jetpac Refuelled (2007, Rare, Xbox 360), the latest ~$5 release for Xbox Live Arcade based on a classic game.


Fun at Bill's Arcade -- A Day in Retrogaming Paradise

Without a doubt, the highpoint of my sojourn last week to NYC was stopping off at Bill's home in New Jersey for a day of absolute gaming goodness. As all long-time AA'ers are well aware, Bill has an ginormous collection of vintage computers and consoles, to say nothing of an even more extensive software and game-related book library.


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