
Apple II: The mother of invention.They say hindsight is 20/20. (Actually, I think it's more like 10/40, but what can you do?) So, if you found yourself suddenly zapped back to the dawn of the videogame era, what choices would you make? Which systems would you rather have had? And what impact do you think these changes would make on your personality today?
Of course, most of us back then could only afford to support one, maybe two systems (assuming one was older). It would have been nice to have enough money and time to have all of them.
Now that I'm older and hopefully wiser, I've put together a list of the systems I wish I had had, and roughly when. I'd very much like to hear your thoughts and see your lists.
1977-1982: Apple II. There's really no doubt about the importance of this system during this period (and beyond), but it saw the birth of countless genres and franchises. Ideally, I would have been able to expand and keep this system after getting a new computer, since it was still seeing important exclusives well into the 80s, especially the Ultima games and Sierra On-Line adventures.
My second choice for this period would be the Atari 2600, a very capable games console with a respectable lineup and of course immense popularity.

Microsoft KinectMaking the rounds today is word that Microsoft's Kinect has sold over 10 million units since it had its worldwide roll-out throughout the month of November, 2010. Certainly an impressive feat in such a short amount of time and apparently worthy of the people at Guinness World Records, who have officially named it the "fastest-selling consumer electronics device" (faster than even the iPhone and iPad) by selling an average of 133,333 units per day for a total of eight million units in its first 60 days between November 4, 2010, and January 3, 2011. Congrats to Microsoft and I'm certainly a fan, but I have to say, now that there's no denying the device has consumer traction, where are the games? Dance Central and Kinect Sports are lots of fun, but we could really use some more quality titles to take advantage of the device, and sooner rather than later at that...

A short sequence from disc 1 of Cosmos: The Complete Collection, The Shores of the Cosmic Ocean (1980). Carl Sagan demonstrates a vision of a futuristic interface that involves simple hand motions, much like today's Microsoft Kinect. Just like the Apple iPad from 1986, it's just a matter of how long - not if - to make what seems futuristic or even impossible today a reality tomorrow.

Website CVG is reporting that Crytek boss Cevat Yerli has claimed that developers' focus on PS3 and 360 is holding back game quality on PC--a format he believes is already "a generation ahead" of modern day consoles. I say, "too bad, Yerli, it's good for us gamers!". I've been pining for a reasonably stable PC spec to stop the technological arms race since the days of the 486 PC, but it's never happened. Ever since more recent times when the PC has had to take a back seat in software sales to consoles, it's been the console hardware that's been dictating what kind of big budget software has appeared on PC's (outside of a few high profile exceptions from the likes of companies like Blizzard). Why do I consider such a scenario a win? Simply because we NEED periods of 5+ years or so of stability in order for software developers to catch up to the hardware and start to butt up against the limits of what is possible. If the hardware remains a moving target, then there's less chance for normal coding challenges to be minimized, which leads to more opportunities for innovation since more focus can be placed on design rather than wrestling with the technology. With budgets already in the millions of dollars and team sizes in the hundreds, access to more power is obviously not the answer to the call for better games. Despite what some would like us to believe, there is no noticeable (i.e., real world, not benchmarks) technological divide between high end PC's and the PS3 or Xbox 360 outputting 1080p. Modest platforms like the iPhone and Nintendo DS have already long since proven that it's not necessarily power that succeeds, it's clever design. With that said, no matter what side of the debate you're on, I'd think it's hard to argue with how pleasant the idea is that the hardware we have in our possession now should be able to play the latest games for at least a few more years before requiring an upgrade, right?

Since other media outlets have had to fulfill their apparent obligation this holiday season like every holiday season to recommend what to buy and why, I thought I would join in on the fun, with the big difference with my guide being that I actually own and use all of the systems in question, so I'm not just talking out of a hypothetical butt like some others do. Allegedly. Now here's a bad cell phone photo of my three consoles as evidence (you're welcome in advance for the bikini snow angel):

Since I've had a chance to actually play some games on platforms like the PC, Xbox 360, Wii, iPhone, and PS3 lately, I thought I would share some quick thoughts. After reading, why don't you share some of your own thoughts on those games or some of what you're playing?

Xbox Indie games are still not available in the Netherlands. It is unclear when they will be available in the Netherlands. Dutch Microsoft spokesman, Thijs van Doorn, says "...it is a matter of resources...". Probably they just don't think it is economically viable to pay for license fees in the small country of the Netherlands.
The same happened with the Video store not being available in the Netherlands. Of course there are a lot of games on the service not worth the download, but there are some gems that the Dutch are missing out on dearly.

I just received an email from Xgaming about their new Xbox 360 adapter. Apparently, there's some kind of legal issues with Microsoft, so you'll actually need two adapters to make this work (including a PS2 adapter). At any rate, at least it's something for folks with X-Arcades who have been dying to connect them to their 360s! It's about $40 for both and $25 if you already have the PS2 adapter.
