I got a nice bright red 'Fragile' in the mail. It contained some things I ordered and actually quite a few extra items. It was sent to me by Ian Priddey the owner of Retro Computer Shack, he specializes in supplying high quality retro computer and console products, he also custom builds video leads. [Read more]
While not exactly as monumental or groundbreaking as my tongue-in-cheek title would imply, in my small world it's something fun that I wanted to share--original pixel art (much like AA staffer Mark Vasier's wonderful icons that we often use on blog posting headers, like the C-64 icon to the upper left) not seen since the mid-1980's. Without further ado, here's the public unveiling of original artwork done by myself and late friend, Ed Beck, done back in our youth on the Commodore 64, armed only with lots of time, a joystick and crude, but effective art programs.
Just an FYI, Gamasutra will be running the ongoing A History of Gaming Platforms from myself and Matt Barton, which will be a series of excerpts from my book that has been over two years in the making. They are committed to an initial run of six excerpts (six systems of the 40+ covered in the same detail as this modified C-64 entry). Today it's on the front page of Gamasutra as their cover feature, but the direct link to the article is here. In regards to the book, there have been some issues with the publisher I had (even though it's still listed for pre-order at Amazon and elsewhere), so we are in search of a new one at this time, but there are plenty of prospects out there and I'm certainly curious what the reaction will be to some of these modified excerpts. I can't say the C-64 entry is my favorite entry, but some of the future entries certainly are. I'll be curious to see how my own perceptions gel with public reaction as this will be the first time some of this material will be widely available.
As a heads-up, the next entry will be on the Vectrex and will run sometime next month. I also believe I have finally found a photographic technique I'll be happy with, so you should also see greatly improved images to go along with that. Enjoy and let me know what you think!
(See the prior entries in this ongoing feature)
NOTE: The format of these for now are going to be the REVIEW (semi-walkthrough) portion first, followed by the STORY (fictionalization) portion. Each portion is stand alone and I'll separate them with headers.
Part of the idea behind this Wizard's Crown Chronicles odyssey was to get me to play a classic Computer Role Playing Game (CRPG) again - one of my favorite genres - and another part was to get me to make proper use of some of my collection and new technology. What this forced me to do was install JiffyDOS inside my Commodore 128DCR and get Adaptec's GameBridge working under Windows Vista (no easy task, but they came through with the goods here) so I could capture both video and still shots directly from the real hardware more easily.
And so begins more rambling and photos (the images are clickable and can be viewed full size):
Welcome to the sixth of the ongoing series of exclusive photos here at Armchair Arcade from my private collection, the Commodore 128DCR from 1986.
Without further ado, here are some neat facts about this week's photo (feedback welcome!):
RR-NET AVAILABLE AGAIN
RR-Net, the network interface card for MMC64 and Retro Replay, is again available from the Protovision Online Shop!
As readers of Armchair Arcade know (see Matt Barton's "The Rise and Fall of Game Audio"), the Commodore 64 (C-64/128) is a unique sound machine, not out of place itself as an instrument with its powerful SID chip. The Prophet64 has finally been released and it looks to help take the venerable Commodore system to a higher level of audio integration in today's world (click here to see another interesting modern C-64 sound integration option).