I'm back this week with the final installment of my interview with Trilobyte founder Graeme Devine, the programmer behind the hit game The 7th Guest and lead designer of Halo Wars. After The 7th Guest, Graeme and Rob were superstars, but their inflated egos led to one of the biggest disasters of their career--The 11th Hour, the long-anticipated and long-detested sequel. The big squabble was Graeme's reluctance to do anything that wasn't "Scooby Do," and Rob's desire to make cheesy soft porn.
Download the video here.
Matt Chat fans, you are in for a great episode this week: It's Graeme Devine on the amazing story of The 7th Guest, a bestselling, groundbreaking adventure game that helped launch the CD-ROM as a storage medium. It was so ambitious that it actually got Graeme and his partner fired from Mastertronic, only to re-form as their own company and release this beast upon the world. It made them overnight sensations. Grab some popcorn and hear what all the fuss was about!
Download the video here.
I'm back this week with a new interview series with Graeme Devine, the coding wizard best known for The 7th Guest and The 11th Hour. However, Graeme also did important work for id and goes back much earlier, developing some very impressive games for the ZX Spectrum, Commodore 64, and PC Jr./Tandy 1000. In this segment, we chat about his early days on those systems, wrapping up with his games Silver Surfer and Spot for the NES. Lots of good stuff here, particularly for fans of the UK's game development scene of the 80s.
I just finished interviewing Mr. Graeme Devine, designer of The 7th Guest, 11th Hour, Quake III Arena, and Halo Wars. This is the guy who was hired by Apple to make iOS the ideal gaming device--which he did, just before leaving Apple to make his own games for said device. At the end of the interview he decided to spill the beans about his next iOS project. Here's the spoiler:
Matt: I don't know how much you can talk about this game you're working on now, is it confidential?
Graeme: I've given a few clues about it, but I'll let you in on the secret. Okay, here's the story. I'm going to invent a time machine, and I'm going to make the entire country believe in an urban legend, convince everyone that the urban legend is real, and I'm going to scare the heck out of you all.
He's promised to keep us posted at his blog at GRL Games, his small family-run company. At any rate, his hook certainly has me eager to see what the heck he's got planned for us.