Hey all! Sorry I haven't posted much these days, it's because I've been working so hard on my new turn-based strategy game, AURO. I've got you guys on my google reader though, so I have been keeping up with my lurking.
I just wanted to let you guys know about the progress of AURO, and in case some of you don't know, what AURO is.
AURO is a turn-based, tactical, hex-based game with nice pixel art animation. Its design is driven by a strong philosophy: basically, that games are all about making decisions. If the decisions presented to you are interesting, that's a good thing.
I think that most video games are really, really bad at delivering these decision-situtaions. 99% of the time you're playing a modern video game you are doing one of the following things: