
Nooo! Don't play the third one!What are the ten worst CRPGs? This is a question that takes a lot of thought, because terrible games typically do not sell well and are quickly forgotten. What I think most of us have in mind with questions like this are high profile disasters--games that received a huge amount of hype, had no excuses to be bad, and turned out to be so spectacularly awful that it was more fun reading and writing the scathing reviews than the game would have been in the first place. We're not talking about low budget, small-team productions that you wouldn't expect much from anyway. These are the big budget games that stank so badly you not only flushed them three times but actually went to the store for a giant can of industrial-strength Lysol. With that as my build up, let's crank up our Roto-Rooters and dredge these crusty wads back up to the surface.
#10. Lands of Lore III. The Lands of Lore series was created by Westwood Studios, the legendary developer responsible for Eye of the Beholder and plenty of other epic CRPGs. The original Lands of Lore debuted in 1993 to critical acclaim, offering an interface similar to Dungeon Master or EOB that holds up well even today. The franchise was brought to an intestine-blocking halt in 1999 with the arrival of this boring game with terrible graphics and enough bugs to keep an entomology department busy for decades. Perhaps the biggest problem, though, is that the game tries to be an FPS, ratcheting up the "action" because that's what all gamers want, righhhht? Uh, nope. Don't worry, though, it's a pattern we'll see repeated. And we all know that the definition of genius is doing the same thing over and over again and expecting different results, right?

A lot of peeps have been asking me to compile a list of my top ten favorite CRPGs of all time. Like most fans of the genre, I have many favorites, and these will shift around as I come in and out of different phases. Also, this is just a personal list of what I either enjoy now or look back on with the most fondness; I'm not worried here about what is most influential or innovative. It's just my top ten favorite CRPGs, as of this moment. I'm also going to skip hybrid games that try to cross genres, such as Mass Effect and Deus Ex, as well as MUDs and MMORPGs. Okay, enough disclaiming already! Here goes the list:
Someday he's gonna be a jedi...10. Knights of the Old Republic. I have to admit the bulk of my appeal for this game comes from its setting in the Star Wars universe, which I love almost as much as Middle Earth and Krynn. There were times playing this game where I felt I had actually entered that universe and was a part of something bigger than the game itself. It seems to me that after this game, Bioware cut the cord and went Action, Action, ACTION. There's some of that tendency here, but compared to Dragon Age and Mass Effect, at least this still reminds me of a true CRPG.
9. The Bard's Tale. It's a bit of a guilty pleasure to love this game so much, since it was heavily derivative on Wizardry, but what can I say...It didn't take me long to really want to explore the town of Skara Brae and get my pack of wimpy, glass-jawed heroes up to snuff. I also really like the Bard as a class and character; it seems obvious today, but back then it was really fun to think about a guy out strumming a lute as the rest of the party fought for their lives. I also really like the artistic style, which adds a certain character that really is unique. It also has a great box that you can fold out and see a lovely map of the city. Good stuff.
8. Dungeon Master. Another game that I am deeply saddened to have missed out on when it was fresh. I know I would've absolutely loved it. Unfortunately, it required 1 megabyte of RAM to play, and my Amiga 1000 was limited to 512K. That still frustrates me to this day! Still, when I finally got to play it, I was really impressed with the interface, and it's obvious at once how the real-time elements set it apart from its predecessors and contemporaries. It's a bit hard to get into today because of the magic system, which definitely requires some reading, but overall it's still lots of fun. I remember the ads stressed that you need to wear headphones and only play the game at night. I don't know if that was necessary, but it was a neato game for sure.

Jeff Vogel of Spiderweb Software has posted some Three Rules for Difficulty in RPGs, which has some great thoughts and advice for would-be CRPG designers. I enjoyed it mostly because of the obvious passion and emotion Jeff has for this stuff--his reactions to those who "ragequit" over a difficult fight are touching, to say the least.
Heck, maybe I should try to get him on the show.

Welcome back, Matt Chatters! This episode features the first part of my interview with Brian Fargo, founder of Interplay and CEO of inXile Entertainment. I was able to sit down with him for an hour and talk about everything from the original Demon's Forge (a 1981 adventure game for Apple II) to Hunted: The Demon's Forge (the upcoming action game). We also talk about the origins of Bard's Tale, the impact of Wizardry, the humor of Battlechess, and much more.

Might & MagicRampant Coyote has a great blog post up that compares Dragon Age: Origins and Might & Magic Book One: Secret of the Inner Sanctum. Which is the more compelling? Well, it's no surprise to many of us that the Coyote prefers the latter game, but the interesting thing is why. Here's what he comes up with:

This week, I look at the cult classic Deus Ex, one of the best first-person shooter hybrids. Designed by Warren Spector and funded by John Romero's Ion Storm, Deus Ex remains the top choice of countless enthusiasts of the franchise.

LegerdemainMy friend Alex Aguila recently notified me about a wonderful indie project that combines interactive fiction with roguelikes--it's Zork meets Nethack! You can read all about it at roguelikefiction.com, where there are many screenshots and the chance to buy a the game with a lovely cluebook for $20--300 pages! This looks really, really good. Check it out and let me know what you think!

Hi, guys. Do you remember The Bard's Tale, the epic 1985 role-playing game by Michael Cranford? You should! In any case, perhaps this video will show you why you should care about this classic.

Here's the first part of my interview with Tim Cain, producer of Fallout and many other classic CRPGs. What's fun is that Tim talks about the importance of the Atari 800 (Atariwriter, anyone?), Dungeons & Dragons, GURPS, and of course the origins of Fallout. There's still plenty left to come (the actual interview was over an hour).