game dev

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Shawn Delahunty's picture

Retro-ZAP! Redux: Part 3 of... um, 2.

In my last article, I wrote at length about my experience making Retro-ZAP! on my near-ancient TRS-80 Model III computer. As I described, the experience was a fun and interesting one. It provided a mix of both high- and low-points, all of which were fun to write about. What I did not expect however, was the level of attention that would be generated by a Space Invaders knockoff, written in interpreted BASIC.

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