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Matt Barton's picture

Review: FTL's "Dungeon Master" (1987)

Dungeon Master: The Atari STDungeon Master: Dungeon Master (Atari ST Version) FTL's Dungeon Master, released in 1987 for the Atari ST and a year later for the Amiga, represents a defining moment in the evolution of the computer role-playing game. Although it is certainly not the first 3D real-time computer role playing game (see Dungeons of Daggorath), it's probably the first such game to really hit the mainstream. It was the #1 best selling product on the Atari ST platform, and remains one of the best-known and playable of the early CRPGs. Indeed, I've recently become addicted to the game and will probably not be happy until I've completed it! What I intend to do here is discuss some of the game's more innovative features and try to get at what makes this game so endearing and important.

Bill Loguidice's picture

New Commodore 64-centric Website Offering Modern Hardware and Accessories

It's always good to have many sources for purchasing new Commodore-related projects. While the Amiga has a great resource, here, Marco sends word of a similar Website that focuses mostly on the C-64:

Matt Barton's picture

New Memory Expansion for Amiga 600 is announcing a new memory expansion for the Amiga 600 computer. It doubles the 600's ram to 2 MEGs and costs 28 pounds (approx $78 according to my calculations).

Matt Barton's picture

"Out of Control": Chris Kohler's History of Wacky Controllers

Chris Kohler, author of Retrogaming Hacks and PowerUP, has a fantastic feature at 1-UP called Out of Control: The Craziest Game Controllers Ever. This article is definitely a must-visit for all retrogaming fans, particularly those with an interest in novel input devices. Where else are you going to read about Boong-Ga Boong-Ga, the Korean arcade fisting simulator? I thought I had seen some quirky controllers before, but Pom Poms? An accordion? There are also lots of comparisons here between Atari and Nintendo, as well as a look into modern arcades.

Matt Barton's picture

The Rise and Fall of the IFF Format

AmigaAmigaWow, the Amiga news just keeps on rolling in today. Well, this isn't precisely Amiga news, even though that's the first thing that pops into my mind when I hear the word "IFF." IFF, or interchange file format, was developed by Electronic Arts in 1985 in its bid for world supremacy. It became a very important format on the Amiga platform for images of all sorts. Indeed, jpeg and gif support was a long time coming to the Amiga, which was a definite problem during the early days of the Web for Amigans. Anyway, IBM has published a very nice page about IFF, and makes a surprising and evocative claim: The Interchange File Format (IFF) standard is widely regarded as long dead, and indeed, no one uses it anymore, except that nearly everyone uses it sometimes.

Matt Barton's picture

Amiga Forever 2006 Released

AmigaAmigaOne of the most frequently asked questions on this site concerns Amiga emulation. Those of who were lucky enough to have Amigas growing up love to talk about how advanced and ahead-of-their-time these multitasking masterpieces really were. This kind of talk tends to get folks interested, but when they try to get an emulator like WinUAE working on their PC, they're flummoxed. Where are those ROMs??? Furthermore, even died-in-the-wool Amigans may find it tricky to dump the ROMs and get everything running smoothly. Well, one turnkey solution to the whole mess is offered by Cloanto and Amiga Forever, who have just released the 2006 Edition of their Amiga emulator. The price for the online edition is $30, which you can download and have running in minutes. Cloanto has been doing some great work for the Amiga community, and I'm excited about the enhancements to this commercial emulator. I'm downloading my copy at the moment and will hopefully have a review up soon! Press release follows the fold.

Matt Barton's picture

Scorched Parabolas: A History of the Artillery Game

Author: Matt Barton
Editing: Bill Loguidice
Online Layout: Matt Barton
Special Thanks: Bill Loguidice, Erwin Bierhof, Gavin Camp
All screenshots by the author using various emulators.
Matt Barton's picture

Amiga Voices--Share your Amiga memories!

AmigaAmigaAh, Cloanto. I've never been a big fan of the company, but I have to admit I am impressed with the efforts they're making to serve the Amiga community. Their latest project, Amiga Voices, gives Amigans an opportunity to share their stories with the rest of the world by simply calling one of the many special numbers (including many international ones) and leaving a three-minute message. The best stories will be published on Amiga Forever. However, the deadline is June 30th, so if you want to participate, pick up that phone now!

Matt Barton's picture

Amiga Workbench in DHTML with Chiptunes

AmigaAmigaThe folks at have really gone all out with their Amiga-inspired web design. I really like the way they've managed to duplicate the look and feel of the classic Amiga Workbench (version 1.3). They've even got the Guru Meditation error and a working Juggler! The only thing that doesn't seem to work properly is the right mouse button. The site is dedicated to chip tunes, which are a type of computer music that doesn't use digitized sampling. The result is what I consider a more authentic type of music that uses the computer more like a musical instrument than a dubbing or playback device. Have fun!

Bill Loguidice's picture

Expanding the Commodore Amiga 600's Memory

Memory Expansion for the Commodore Amiga 600Memory Expansion for the Commodore Amiga 600It seems all the best new products for Commodore computers come out of Europe these days. It makes sense, as Commodore had a bigger foothold there in the post Commodore 64 era. In any case, one of the latest products is a nifty expansion for the Commodore Amiga 600, a more obscure entry in the Amiga line from a US-perspective, but certainly more common in Europe.

Here's the full release:

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