amiga

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Bill Loguidice's picture

PR: Cloanto Releases Amiga Forever 2009

I just got this press release in and thought it important enough to share right away for all of you Commodore Amiga and would-be/should-be Commodore Amiga fans. This is a great LEGAL emulation package based on a legendary platform for modern PCs and well worth checking out. I'll try to have some type of review up soon.

BEGIN PRESS RELEASE:

Rob Daviau's picture

A video look at the Commodore Amiga CD32

From Oldschoolgamer: A video look, below, at the Commodore CD32 Console. This was a somewhat obscure and unsuccessful console despite actually being an Amiga 1200 computer at heart. Actually, this was the first true standalone 32-bit CD gaming console, but was let down once again by Commodore's lack of marketing and third party inability to take advantage of its capabilities!

Matt Barton's picture

Amiga Projects Need Your Help!

Are you a coder, artist, or musician who wants something fun to work on? Check out this post over at the English Amiga Board. There are several great projects for the Amiga platform that could use your help. Check it out!

Bill Loguidice's picture

The Labyrinth of Time - Rare Commodore Amiga CD32 US Version - Photos

The Labyrinth of Time, created by Bradley W. Schenck and Michal Todorovic of Terra Nova Development, and published by Electronic Arts, was a CD-ROM-based graphics adventure released in the wake of Myst and 7th Guest, which explains why the game never really took off and why the game's intended sequels were never created. After all, if you're basically third after two of the biggest selling computer games of all time to that point were released, you don't stand much of a chance in the marketplace. Anyway, what's interesting is that beyond being released for the Apple Macintosh, Commodore Amiga and PC platforms, there was also a version specific to the Commodore Amiga CD32 released, and in the US to boot.

Matt Barton's picture

Matt Chat 6: Dungeon Master available now!

It took a week and an extra day to produce, but here it is -- Matt Chat #6: Dungeon Master! I'm sure you're familiar with this game from my book Dungeons & Desktops, but it's a totally different experience to see it in action. Check out my video and let me know if you have requests for future episodes!

Matt Barton's picture

Syndicate Remake?

Just read on Joystiq that a big budget Syndicate remake is in the works. The original was a favorite of mine on the Amiga, so I'm excited to see the news. I hope they will go in the RTS direction rather than try to make an FPS out of it; it seems to me that the original model would work quite well with just a great audiovisual makeover. It might also be nice to ratchet up the number and complexity of the options you had to modify your cyborgs--and, by all means, keep the dark and brooding ambiance.

Matt Barton's picture

Yay!: U.S. gets a demoscene stream

I don't know how long it's been around, but I just noticed that Demovibes has posted a stream URL based in the U.S.: http://scenemusic.unfy.org/necta.m3u.

Matt Barton's picture

Matt Chat #3: Defender of the Crown!

It took some money and effort, but here it is: Matt Chat #3! This week, I cover the classic Amiga game Defender of the Crown. Please watch, comment, discuss, and enjoy!

Bill Loguidice's picture

A small bit of unusual Atari ST/Commodore Amiga history regarding 3.5" disks

Remember back in the late 1970s and early 1980s when games used to come on cassette, publishers such as Avalon Hill would pack on as many as a half dozen or more different platform versions of one game onto the front and back of one cassette? And how in the age of the 5.25" disk, the front and back of a disk were sometimes sold with, for instance, an Atari 8-bit version on one side and a Commodore 64 version on another? This became a lost art with the rise of the 3.5" disk, as there was only one side and no way to split formats; it wouldn't be until optical media rose to prominence that we would again see multiple platforms on one disc (usually Windows and Mac). Or was it a lost art on 3.5" disk? I was unaware until about a year or so ago that multiple platforms on a 3.5" was not only possible, but was actually used in a commercial product by at least one company, Rainbird, who developed a seemingly impossible dual format Atari ST/Commodore Amiga disk for their game, Starglider II. As luck would have it, I recently won a dual format Starglider II to go along with the standard, single platform releases I already have in the series. Of course, according to its Wikipedia entry, releasing Starglider II in this format made the game extremely unreliable so the technique was abandoned, but it's still of significant historical interest as far as I'm concerned. Perhaps some time after it comes I'll attempt to load it on each of the systems and see what happens!

Matt Barton's picture

Amiga Forever RP2 Released

This might be old news--I actually just found this in my email dated September 5th!!!

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