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Bill Loguidice's picture

First Pandora Impressions from Early Shipments

While my colleague, Mark Vergeer, and I wait for our own Pandora handheld videogame computers to arrive (I'm roughly 750 - 850 in the queue, and they recently passed the 100 shipped mark) and deliver our own coverage, I thought I would share some of the first impressions others have posted for the year-and-a-half+-delayed device. For a written overview, check here (and more detail, here). For a video overview, look below:

Looking at the video of the device both Web browsing and playing Super Mario Kart (SNES version), I must say, my long dormant excitement for the device is starting to come back!

Bill Loguidice's picture

N64/GB/GBC Combi and Atari 2600 Plug-in Adapters being Prepared for Retrode USB Adapter

RetrodeRetrodeJust a quick bit of breaking news that the Retrode (formerly: snega2usb), a USB adapter for playing Super Nintendo/Famicom and Sega Mega Drive/Genesis cartridges legally on your PC, smartphone, laptop, network router, Wii, Pandora, etc., will soon have N64/GB/GBC combi and Atari 2600 plug-in adapters. Great news for a product with an ever expanding feature-set.

Check the official update below for more details or simply visit the Website:

Chris Kennedy's picture

Custom Xbox 360 Arcade Controller

Custom 360 Arcade ControllerCustom 360 Arcade ControllerI posted this a couple of years ago on another site, but I recently found myself thinking about creating another controller. I thought I would post my work here just for kicks and encourage those of you that want to try "hardware homebrew." It is really a lot of fun.

Bill Loguidice's picture

New, Graphically Pleasing Donkey Kong in Development for the Mattel Intellivision?

New Donkey Kong Intellivision (WIP)New Donkey Kong Intellivision (WIP)Anyone remember the mediocre Donkey Kong conversion from Coleco for the Mattel Intellivision? It was a bookend to the awful Atari 2600 version. While I firmly believe there's zero legitimacy to the theory that Coleco intentionally crippled these releases to make their ColecoVision pack-in look all the better, there's no denying that the programmer could have done a better job. Want proof? Thanks to this thread on AtariAge for the reminder, it looks like Beeslife, of stunning Moon Patrol port and update, Space Patrol, fame, just may be at it again with an equally impressive Donkey Kong conversion (NOTE: As of writing this, there's no word of Beeslife involvement, if any, or if this is simply just a proof of concept, since it's still built off of the original Coleco version, despite the addition of the missing screens). Check out the animated screenshot to the left and be sure to visit the Beeslife Website for more of them. Let's hope it gets finished up (whoever that task falls to) and makes it to a release on cartridge! It would be an excellent companion to the upcoming Opcode Games Donkey Kong conversion for the ColecoVision.

Bill Loguidice's picture

Breaking News: Opcode Games signs deal with Coleco Holdings for Super Game Module

Exciting news for ColecoVision fans, as Opcode Games' in-development expansion module for the classic platform, which, among several other things, will provide much needed RAM to the 1K console, has been officially blessed by Coleco Holdings, and will leverage the name of Coleco's original advertised - but never released - Super Game Module, a device with which it shares some similarities. Read about it here for the announcement and here for the details on the module. For those interested, one of the first games out of the gate that will make use of the low cost module is Donkey Kong Arcade...

Bill Loguidice's picture

Commodore 64 .prg Generator Beta Available!

Some fun news for Commodore 64 fans and enthusiasts--the latest beta for the Commodore 64 .prg generator, C64PrgGen, is now available for download! This nifty utility gives you a handy Commodore 64 program development utility for Windows. Put simply, you can type (or copy and paste) in your Commodore 64 BASIC or machine code into C64PrgGen and it will both assemble and run your code with a single click. C64PrgGen automatically generates a .prg file, which can run directly in your favorite Commodore 64 emulator or on the real hardware using the typical methods for transferring and running "ROM" files. Neat stuff and well worth checking out.

Bill Loguidice's picture

Video: Pac-Man (2009, Tim Ryan & Fredric Blaholtz) for the Fairchild VES/Channel F/System II

Since I had to pull my Fairchild console out anyway to capture some additional footage for the documentary, I thought I would take a moment to do something I've been meaning to do for some time. This is just a direct capture of the 2009 homebrew Pac-Man cartridge by Tim Ruan and Fredric Blaholtz for the Fairchild Video Entertainment System (VES), which was the first ever programmable cartridge-based console, released all the way back in 1976. This was recorded off of my Fairchild Channel F System II, a later revision of the console that redirected the previously internal sound out to the TV to better match the feature set of later competing systems like the Atari 2600 VCS. Naturally, this game is an amazing achievement for a Fairchild system that has a library of fairly simple and blocky games. The occasional graphical glitchiness in various parts seems to be related to my system and/or my capture device, not necessarily the game itself.

Bill Loguidice's picture

The Full Commercial Release for the Amazing Commodore Vic-20 RPG, Realms of Quest III, is now Available!

Realms of Quest III BeastiaryRealms of Quest III BeastiaryAs you may or may not know, those of us at Armchair Arcade have been following the progress of Realms of Quest III - the amazing Commodore Vic-20 RPG - with great interest for some time now. Well, we're pleased to announce that the full commercial release of the deluxe package is now available. What follows is Ghislain's post about its release, which was originally here, where we were previously discussing it:

Realms of Quest III is finally available! You can order it here:

Premium Edition: http://www.binaryzone.org/retrostore/index.php?main_page=product_info&pr...

Budget Edition: http://www.binaryzone.org/retrostore/index.php?currency=GBP&main_page=pr...

(premium means you get a plastic jewel case + 36 page manual, budget is disk-only)


Bill Loguidice's picture

The Dell of DIY Systems - A Business Proposition

Amazon's Gold Box Deal of the Day, which is a "Build Your Own Gaming PC with the ASUS Gamer Bundle" for $279.99, got me thinking a bit about the concept of "build your own", which we've been discussing a bit lately after I had to quickly order a replacement system for my dead laptop. I love the idea of these "gamer bundles", which give you properly matched CPU, motherboard and video card for a discounted total price. Ultimately though, this goes against the DIY spirit of picking your own components, which leads me to the thought of the day. Wouldn't it be cool if - like you can do at places like Dell, HP, etc., with systems - you could configure your own DIY parts list to have a properly matched set of parts delivered to you, which you can then assemble yourself? Say, pick motherboard A, graphics card C, power supply A, case G, etc., and the built-in configurator would be able to flag any mismatched parts, e.g., power supply A is too underpowered to drive graphics card C, or case G wouldn't fit motherboard A.

Now who's going to build that type of online retail system and make lots of money? If you are, I want in, because you can't tell me something like that (assuming it doesn't already exist), wouldn't be a boon to the DIY crowd. Of course there's also always the danger of people using the configurator to verify a setup's viability and then buy the parts for cheaper elsewhere (a la Crucial and their excellent memory matching retail Website), but if prices were at Amazon or other similar discounter levels, then that would certainly be a rare occurrence...

Bill Loguidice's picture

Casual Photos: Creativemu's Latest Homebrew for the CreatiVision, Diagnosticart

I just took a set of three new iPhone photos, below, of the new Italian homebrew from the Creativemu team, Diagnosticart, for the CreatiVision, a hybrid videogame console and computer from 1981. I have numbered and signed release 16 of 40. I also have Creativemu's earlier CreatiVision Multicart Version 1:0, number 92 of 100. The CreatiVision system from VTech was released in pretty much every major territory except North and South America, and was widely rebranded. I have the Australian Dick Smith Wizzard version of the CreatiVision (the only NTSC compatible system was released in Japan and is very rare and valuable). The Diagnosticart is the three ROM version, with future expansion for an optional fourth ROM. The Diagnosticart performs Keyboard, Video, and Video + Audio tests as part of its current three onboard ROMs.

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