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Matt Barton's picture

Matt Chat 91: Game Over at Interplay with Brian Fargo

In this last segment of my interview with Brian Fargo, we talk about the end of Interplay (at least the end of the Interplay that dared to take the big risks). We also discuss Brian's new game, Hunted: The Demon's Forge. Enjoy! Download audio here.

Bill Loguidice's picture

Interviewed on The Static Hour with Don Kurtz!

I just finished my live appearance on Don Kurtz's The Static Hour. Give the replay a listen. On his show, we talk about all sorts of things, including the Jets (they won!), videogames, computers, fitness, and family. Don has previously interviewed all sorts of other people, including porn stars, musicians, and our very own, Matt Barton. It's an honor to be included in such a diverse interview pool...

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Matt Chat 89: Interview with Brian Fargo

Welcome back, Matt Chatters! This episode features the first part of my interview with Brian Fargo, founder of Interplay and CEO of inXile Entertainment. I was able to sit down with him for an hour and talk about everything from the original Demon's Forge (a 1981 adventure game for Apple II) to Hunted: The Demon's Forge (the upcoming action game). We also talk about the origins of Bard's Tale, the impact of Wizardry, the humor of Battlechess, and much more.

Download the audio here (also available on iTunes).

Matt Barton's picture

Matt Chat 86: Bard's Tale IV and Wasteland II with Becky Burger

In the truly final segment of my interview with Becky "Burger" Heineman, we chat about Becky's fervent desire to create new Bard's Tale and Wasteland games. We also talk about the often troubled relationship between publishers and developers, and how that structure moves original ideas to the margins of indie gaming. Becky also reveals her favorite 8-bit and 16-bit platforms. Download the audio here (also available on iTunes).

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Matt Chat 85: Bard's Tale & Dragon Wars with Becky Burger

Becky's back this week to talk about Michael Cranford and The Bard's Tale, or, more correctly, Tales of the Unknown: Volume I (yeah, glad they didn't stick with that title). She also talks about Dragon Wars, one of the most unfairly obscure CRPGs in history. Note: Although I say this is the final segment, I was incorrect--I had misplaced 26 minutes of additional footage! Download the audio here (also available on iTunes).

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Interview with Julian Gollop, X-Com Designer

ApocalypseApocalypseEurogamer is running a great interview with Julian Gollop, best known for his work on X-Com (1994), also known as UFO: Enemy Unknown. You may remember my Matt Chat on it a few months back. The interview goes into detail about his past, which includes experience on the BBC Micro. A few revelations are that it did much better on the PlayStation than Gollop expected (he was very skeptical that it would work on a console) and the drama with Microprose over the graphics in Apocalypse.

Man, I bet he'd be a great guest on Matt Chat.

Bill Loguidice's picture

Raw Transcript of Video-game Nirvana Interview

As promised, I am posting the raw transcript from my interview in last week's Suburban Newspaper, which I talked about here. As is often the case, we talked about much more than would fit in a regular newspaper feature, so I thought it might be nice to see the full spectrum of questions and my responses. As is usual for these things, it's me-centric, so the mileage of your enjoyment may vary, but if you stick with it you may gain some additional insight into how I think, where I come from, and what my influence on the Armchair Arcade philosophy is. The QandA:

Matt Barton's picture

Don Kurtz Interviews Matt Barton

I had a fun and hilarious conversation with the enigmatic Mr. Kurtz tonight. Check it out at the static hour. We talked about everything from wikis to Vanilla Ice! Don't miss it, and hopefully Bill will be on the next episode. :)

Bill Loguidice's picture

My Interview in the Suburban Newspaper, Video-game nirvana

For those interested, the online version of my interview in this week's Old Bridge - Sayreville Suburban newspaper has now been posted. In it, I talk to Suburban's staff writer Sam Slaughter about videogames, my books, and the feature film documentary I'm working on, among other things. At some point I'll release the extended transcript as we covered a lot more ground than could fit in a newspaper feature, but for now I'd love to hear any feedback you might have in the mean-time.

Bill Loguidice's picture

Gameplay: The Story of the Videogame Revolution and Bill Loguidice Featured in Folha de S. Paulo

Loguidice and BushnellLoguidice and BushnellLos Angeles correspondent, Fernanda Ezabella, interviewed me about the popularity of vintage games today and our upcoming feature film documentary, Gameplay: The Story of the Videogame Revolution, for Portuguese language newspaper, Folha de S.Paulo, Brazil's largest, which is published in São Paulo. I promised to touch base with Fernanda again when the film is closer to completion, which is the reason why you see no stills from Gameplay in the article, i.e., it's not quite at that point yet. A low resolution version of the actual newspaper article's "tear sheet" is below, but you'll have to log into the Website to see the article by itself. Naturally, it's all in Portuguese.

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