jon hare

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Matt Barton's picture

Matt Chat 109: Sex Drugs and Rock'n Roll with Jon Hare

Sorry, folks. I forgot to put episode 109 up last week. Here it is! You don't want to miss it, either, since Jon talks about his failed project Sex'n'Drugs'n'Rock'n'Roll, which would have probably been the Guitar Hero/Grand Theft Auto of its generation.

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Matt Chat 108: Cannon Fodder and Mega-Lo-Mania

How'd you like to hear Jon Hare himself perform the awesome theme song to Cannon Fodder? In the fourth installment of my interview with famed C-64 and Amiga designer Jon Hare, we talk about his most famous games after Sensible Soccer: Cannon Fodder and Mega-Lo-Mania, as well as the monumental but ultimately failed effort to complete Sex, Drugs, & Rock'n'roll. And, oh yes, we get to hear Jon break out the acoustic and do a one-off live taping of the famous Cannon Fodder theme. No true Amiga fan worth his Paula would even consider missing this one.

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Matt Chat 107: The Sensible Side of Jon Hare

I'm back this week with the third segment of my interview with Jon Hare. In this section, we finally get into the meat of Sensible's catalog, with Jon describing the creation process behind Parallax, Wizball, Sensible Soccer, Wizkid, and SEUCK. Jon's never played Smurf Hunt! Some great stuff here for any fan of the good ol' days when the Amiga reigned supreme.

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Jon Hare on Generation F

"At one time we experimented with putting beer in our drinks machine at work...That was a mistake."

Everyone's favorite cynic is back with another round of foreboding about the present and future state of the videogames industry. In this episode, Jon and I continue our discussion of the ups and downs of the casual and mobile market, Speedball 2, then dip into the early days of Sensible Software and what set them apart from the competition.

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Jon Hare and the Stupidization of the Videogames Industry

“Tiny Wings is an insult to professional game designers.”

This week, I chat with Jon Hare, founder of Sensible Software and a guy who doesn't mind telling it like it is. The gist is that back in the day, computer games were made for intelligent people and designers could take bigger risks--after all, an intelligent gamer isn't turned off by a true challenge or learning something new. According to Jon, that changed dramatically after the introduction of the Sega Megadrive/Genesis and the Sony PlayStation. Once the ordinary children could play videogames, the industry got really nervous about anything remotely intellectual and the result is the endless sequels and dumbed down games we're saturated with today. Warning: Jon pulls no punches here. If you're a diehard console or FPS gamer, expect to be offended by this video.

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