commodore

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Bill Loguidice's picture

The Full Commercial Release for the Amazing Commodore Vic-20 RPG, Realms of Quest III, is now Available!

Realms of Quest III BeastiaryRealms of Quest III BeastiaryAs you may or may not know, those of us at Armchair Arcade have been following the progress of Realms of Quest III - the amazing Commodore Vic-20 RPG - with great interest for some time now. Well, we're pleased to announce that the full commercial release of the deluxe package is now available. What follows is Ghislain's post about its release, which was originally here, where we were previously discussing it:

[BEGIN]
Realms of Quest III is finally available! You can order it here:

Premium Edition: http://www.binaryzone.org/retrostore/index.php?main_page=product_info&pr...

Budget Edition: http://www.binaryzone.org/retrostore/index.php?currency=GBP&main_page=pr...

(premium means you get a plastic jewel case + 36 page manual, budget is disk-only)

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Bill Loguidice's picture

Casual Photos: Mega-Cart (2009, Vic-20); SMS: Ghostbusters (1987), Zillion (1987) and Captain Silver (1989)

Today's casual photos, taken with the Panasonic digital camera, are: Denial Computer's Mega-Cart (2009) for the Commodore Vic-20 (VIC 20), and Sega's Ghostbusters (1987), Zillion (1987) and Captain Silver (1989) for the Sega Master System (SMS). Images and brief commentary below:

Rob Daviau's picture

A video look at the Commodore Amiga CD32

From Oldschoolgamer: A video look, below, at the Commodore CD32 Console. This was a somewhat obscure and unsuccessful console despite actually being an Amiga 1200 computer at heart. Actually, this was the first true standalone 32-bit CD gaming console, but was let down once again by Commodore's lack of marketing and third party inability to take advantage of its capabilities!

Matt Barton's picture

Amiga Projects Need Your Help!

Are you a coder, artist, or musician who wants something fun to work on? Check out this post over at the English Amiga Board. There are several great projects for the Amiga platform that could use your help. Check it out!

Matt Barton's picture

C-64 Loading Screens meet Vector Art

Just saw something great at Gamesetwatch: Vectorized Commodore 64 Loading Screens. The screens look pretty cool! Check it out.

Rob Daviau's picture

MaximumRD BRAND NEW INTRO. Let me know what you think!

My first attempt at a REAL intro for all future MaximumRD videos. Hope you like it (Be gentle, I am no expert at this stuff LOL!)

Matt Barton's picture

Matt Chat 4: Ozark Softscape's M.U.L.E. (1983) for the Atari 8-bit

Welcome to the weekend with Matt Chat #4: M.U.L.E.! So, leave those multiple-use labor elements alone for awhile and check out my new YouTube video!

Matt Barton's picture

Matt Chat #3: Defender of the Crown!

It took some money and effort, but here it is: Matt Chat #3! This week, I cover the classic Amiga game Defender of the Crown. Please watch, comment, discuss, and enjoy!

Bill Loguidice's picture

A small bit of unusual Atari ST/Commodore Amiga history regarding 3.5" disks

Remember back in the late 1970s and early 1980s when games used to come on cassette, publishers such as Avalon Hill would pack on as many as a half dozen or more different platform versions of one game onto the front and back of one cassette? And how in the age of the 5.25" disk, the front and back of a disk were sometimes sold with, for instance, an Atari 8-bit version on one side and a Commodore 64 version on another? This became a lost art with the rise of the 3.5" disk, as there was only one side and no way to split formats; it wouldn't be until optical media rose to prominence that we would again see multiple platforms on one disc (usually Windows and Mac). Or was it a lost art on 3.5" disk? I was unaware until about a year or so ago that multiple platforms on a 3.5" was not only possible, but was actually used in a commercial product by at least one company, Rainbird, who developed a seemingly impossible dual format Atari ST/Commodore Amiga disk for their game, Starglider II. As luck would have it, I recently won a dual format Starglider II to go along with the standard, single platform releases I already have in the series. Of course, according to its Wikipedia entry, releasing Starglider II in this format made the game extremely unreliable so the technique was abandoned, but it's still of significant historical interest as far as I'm concerned. Perhaps some time after it comes I'll attempt to load it on each of the systems and see what happens!

Matt Barton's picture

Amiga Forever RP2 Released

This might be old news--I actually just found this in my email dated September 5th!!!

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