
For this second entry in the ongoing series, I've taken photos of Cartels & Cutthroat$ for the Apple II, Micro Illustrator for the Commodore Plus/4 and C-64, and Deathkeep (AD&D) for the 3DO. Enjoy:

The latest issue, 56, of the excellent Commodore Free magazine is now available in the usual PDF, ePUB, MOBI, HTML, TXT, SEQ, and D64 disk image formats. Get your copy in the format of your choice here!

The latest issue, 56, of the excellent Commodore Free magazine is now available in the usual PDF, ePUB, MOBI, HTML, TXT, SEQ, and D64 disk image formats. Get your copy in the format of your choice here!

The latest issue, 55, of the excellent Commodore Free magazine is now available in the usual PDF, ePUB, MOBI, HTML, TXT, SEQ, and D64 disk image formats. Get your copy in the format of your choice here!

Commodore Free Magazine Issue 54 has recently gone live in all of its glorious formats; those being Adobe PDF, Commodore SEQ, Text, D64 Image, HTML, eBook (MOBI and EPUB) and Rich Text Format (RTF)... so there's no excuse not to read it.
All kidding aside, this is a fanzine of extraordinary quality and really deserves to be on your "to read" list if you are any kind of self-respecting Commodork.
This issue contains:

Here's an interesting item that was just posted on the Commodore Server user blogs.. a member named Rik Magers recently picked up one of Jim Brain's uIEC flash drives for the Commodore 64. He took things a step farther when he noticed that the alarm box for his door actually resembled a miniature CBM 1541 disk drive.
So whats a geek to do? Well, sacrifice the poor defenseless alarm sensor in order to bring back some long lost computing memories, of course! Nostalgia is a powerful motivator. The recent passing of such luminaries as Steve Jobs perhaps makes us cling to the these early memories of computing nirvana even more tightly than we normally do.

Apple II: The mother of invention.They say hindsight is 20/20. (Actually, I think it's more like 10/40, but what can you do?) So, if you found yourself suddenly zapped back to the dawn of the videogame era, what choices would you make? Which systems would you rather have had? And what impact do you think these changes would make on your personality today?
Of course, most of us back then could only afford to support one, maybe two systems (assuming one was older). It would have been nice to have enough money and time to have all of them.
Now that I'm older and hopefully wiser, I've put together a list of the systems I wish I had had, and roughly when. I'd very much like to hear your thoughts and see your lists.
1977-1982: Apple II. There's really no doubt about the importance of this system during this period (and beyond), but it saw the birth of countless genres and franchises. Ideally, I would have been able to expand and keep this system after getting a new computer, since it was still seeing important exclusives well into the 80s, especially the Ultima games and Sierra On-Line adventures.
My second choice for this period would be the Atari 2600, a very capable games console with a respectable lineup and of course immense popularity.

Amiga Forever DesktopCloanto has released the latest versions of their popular and easy-to-use Amiga Forever and C64 Forever emulators. This is great news for old and new fans of the greatest Commodore platforms, including all versions of the Amiga series (inclusive of the CDTV and CD32), and most of the 8-bit line, including PET, VIC 20, C-64/128, and C-16/Plus4. Around here, it's among our absolute favorite emulation packages and used as pack-ins with various devices, including the MCC, so you know it has to be great.
The full press release details are below, along with all the links to the various packages available:

“Tiny Wings is an insult to professional game designers.”
This week, I chat with Jon Hare, founder of Sensible Software and a guy who doesn't mind telling it like it is. The gist is that back in the day, computer games were made for intelligent people and designers could take bigger risks--after all, an intelligent gamer isn't turned off by a true challenge or learning something new. According to Jon, that changed dramatically after the introduction of the Sega Megadrive/Genesis and the Sony PlayStation. Once the ordinary children could play videogames, the industry got really nervous about anything remotely intellectual and the result is the endless sequels and dumbed down games we're saturated with today. Warning: Jon pulls no punches here. If you're a diehard console or FPS gamer, expect to be offended by this video.