mario

Matt Barton's picture

Episode 3: Adventures, Horror, Mario, Addiction

It's Armchair Arcade Radio episode three, featuring the talents of Matt Barton, Rob Daviau, Bill & Christina Loguidice, and Chris Kennedy. I *love* this episode! Everything came together so beautifully; anyone who cares about classic games should not only download it, but take pains to preserve it!

Download the episode here (128K format).

Bill Loguidice's picture

New, Graphically Pleasing Donkey Kong in Development for the Mattel Intellivision?

New Donkey Kong Intellivision (WIP)New Donkey Kong Intellivision (WIP)Anyone remember the mediocre Donkey Kong conversion from Coleco for the Mattel Intellivision? It was a bookend to the awful Atari 2600 version. While I firmly believe there's zero legitimacy to the theory that Coleco intentionally crippled these releases to make their ColecoVision pack-in look all the better, there's no denying that the programmer could have done a better job. Want proof? Thanks to this thread on AtariAge for the reminder, it looks like Beeslife, of stunning Moon Patrol port and update, Space Patrol, fame, just may be at it again with an equally impressive Donkey Kong conversion (NOTE: As of writing this, there's no word of Beeslife involvement, if any, or if this is simply just a proof of concept, since it's still built off of the original Coleco version, despite the addition of the missing screens). Check out the animated screenshot to the left and be sure to visit the Beeslife Website for more of them. Let's hope it gets finished up (whoever that task falls to) and makes it to a release on cartridge! It would be an excellent companion to the upcoming Opcode Games Donkey Kong conversion for the ColecoVision.

Matt Barton's picture

Super Mario Bros. Crossover-- MUST SEE

It's Mario! It's Samus! It's...er, everybody! Trust me--you had better check this out. You'll kick yourself if you don't get a chance to play before the copyright police get on it: Super Mario Crossover. Now, I'm going to spend the rest of the day playing this.

Matt Barton's picture

What makes a good platformer?

A blog called "Significant Bits" has a very nice editorial up about What made those old, 2D platformers so great?. The article is well written and illustrated, with screenshots as well as video clips. Definitely don't want to pass this up if you're a fan of platform games. Link via Slashdot.

Matt Barton's picture

Super Chick Sisters

I just came across an interesting game today: Super Chick Sisters. The game is based (very clearly) on Super Mario Bros., and the ad I saw even mentioned that if you love Mario you'll like this game.

larzini's picture

You Just Can't Kill the Kong

Every now and then something useful comes along in a MySpace bulletin, and no, it has nothing to do with a Macy's gift certificate or a free iPhone. If only MySpace itself was more user-friendly, seriously, how about the ability to forward bulletins, sometimes I think the whole thing is held together by Scotch tape, and powered by roomful of daisy chained solar powered calculators.

I haven't posted or read much here in awhile, but I think I've got something of interest to the main demographic of AA, and a quick search didn't come up with anything on it. Which would make this the post equivalent of the folks that have to be the first commenter somewhere and add nothing to the conversation but, "Frist!" (And that would be the correct spelling over at Crooks & Liars.)

larzini's picture

I AM 8-BIT

I AM 8-BITI AM 8-BITSometimes I think I'm more intrigued by the video games culture bleeding into other forms of media and seeping deeper into popular culture, than I am in the games themselves. The "I AM 8-BIT" show at Gallery 1988 was referenced in a previous post as being featured in a vidcast elsewhere, but there was not a link in the AA post to the artwork featured. So, here it is:

John Leguizamo Reveals Horrors of Playing Luigi in the movie Super Mario Bros

The Super Mario Bros. movie is not one of the better flicks based off a video game. It's certainly not the worst, but is odd in so many ways that it is probably worth watching at least once.

In his recent autobiography Pimps, Hos, Playas, And the Rest of my Hollywood Friends, John Leguizamo (the actor who played Luigi in the movie) devotes an entire chapter to the horrors of making is usually considered to be the first video game movie.

Here are some highlights:

Matt Barton's picture

G4's History of the NES

Someone was kind enough to record and post "G4 Icons: NES" to YouTube. I'm not sure how long this video will be available (I can't believe that anyone involved acquired permission for the file), so you'd better watch it while you can, either at the link or below the fold. While Bill will undoubtedly be able to point out a zillion mistakes, at least they have lots of comments from folks on-the-scene at the time, such as the president of Nintendo America--and there's also interviews with Steven Kent, game historian. There are also lots of nice shots from NES games and Robbie the Robot. While I don't much care for G4's spastic, ADD-style editing, it's an entertaining way to spend 22 minutes--though for some reason the audio sync is off by quite a margin. Nintendo fans will also want to check out 1UP's Ten Great Mario Moments, an outstanding multimedia feature all-about Mario: "It's a look at how the series' influence has triple-jumped from crusty carts to TV shows and home-made videos, speed runs to full theater productions (with Mario and Luigi duetting on the marimba)." It's a bit frightening, but it does demonstrate just how wide an impact Mario and the NES had on American gaming culture (and beyond!)

Matt Barton's picture

Mario Active Desktop

Mario Active DesktopMario Active DesktopSomeone named "Shadow" has created a really neat active desktop for Windows based on Mario. It's animated and actually lets you manipulate a few things, but it's technically unfinished. It took about five minutes to download it and get it running on my own desktop, and I think it looks nice! Apparently, it's using Javascript to get the animations and interactive parts working.

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