

I thought it would be better that instead of doing a giant E3 blog post, to have separate discussions for each company to maximize ease of debate and discussion. Since Microsoft went first, I'll talk about them first.
First, here's the stuff that's immediate from Microsoft's session:
It looks like all the rest of this is coming in the big Fall update, which I suspect will hit some time in September:

Today, Microsoft announced that "by extending the capabilities of the Xbox platform with Kinect and Xbox LIVE, Microsoft has 'changed the tail' of the typical console lifecycle, showing dramatic gains in the fifth and sixth years of this generation." In addition, they’ve released the following data points:

I have to thank Al Lowe for passing on this great video showing the upgrade process for every version of Windows. It's a brilliant trip down memory lane for those of us who have been computing since the 90s. How many of these upgrades did you do?

Microsoft KinectMaking the rounds today is word that Microsoft's Kinect has sold over 10 million units since it had its worldwide roll-out throughout the month of November, 2010. Certainly an impressive feat in such a short amount of time and apparently worthy of the people at Guinness World Records, who have officially named it the "fastest-selling consumer electronics device" (faster than even the iPhone and iPad) by selling an average of 133,333 units per day for a total of eight million units in its first 60 days between November 4, 2010, and January 3, 2011. Congrats to Microsoft and I'm certainly a fan, but I have to say, now that there's no denying the device has consumer traction, where are the games? Dance Central and Kinect Sports are lots of fun, but we could really use some more quality titles to take advantage of the device, and sooner rather than later at that...

A short sequence from disc 1 of Cosmos: The Complete Collection, The Shores of the Cosmic Ocean (1980). Carl Sagan demonstrates a vision of a futuristic interface that involves simple hand motions, much like today's Microsoft Kinect. Just like the Apple iPad from 1986, it's just a matter of how long - not if - to make what seems futuristic or even impossible today a reality tomorrow.

There's a nice story up at Gizmodo today about the birthday of Windows 1.0, the crummy Mac OS knock-off that eventually became the Windows that we all know and loathe today. There's some fun factoids in the article, such as Microsoft originally wanted to call it "Interface Manager" instead of Windows. Bet that would have gone over well. Naturally, the article doesn't bother to mention the Amiga or Atari ST GUIs, which were far better than Windows 1.0. Nevertheless, while Apple, Commodore, and Atari were rolling on the floor laughing their fuzzy little tails off, the Microsoft tortoise was slowly but steadily waddling past them towards the finish line. Doesn't that make you hurt inside?

Since other media outlets have had to fulfill their apparent obligation this holiday season like every holiday season to recommend what to buy and why, I thought I would join in on the fun, with the big difference with my guide being that I actually own and use all of the systems in question, so I'm not just talking out of a hypothetical butt like some others do. Allegedly. Now here's a bad cell phone photo of my three consoles as evidence (you're welcome in advance for the bikini snow angel):

Well, chalk me up as surprised, but my first impression of Microsoft's new Kinect is that it's a rousing success for what it's intended for, much moreso than Sony's PlayStation Move or Nintendo's Wii Motion+. I had preordered the standard Kinect bundle, which comes with "Kinect Adventures", from Amazon, along with "Dance Central", as part of a special promotion. It arrived yesterday, which was the official street date when retailers were authorized to actually sell the thing (there were only a few cases of a broken street date). As is usual for a Microsoft product, it's a rather convoluted and bulky setup, but since it actually works, I can't be too critical of that aspect of the device. By the way, as a point of full disclosure up front, as luck would have it, we probably have the ideal family room setup for motion games, with a generous amount of space between the TV and any other obstacles, like our sofas, so, unless you want to move furniture to make the necessary 6 - 10 feet or so of clear space (you want a generous rectangle), know that your mileage will definitely vary from mine in terms of hassle-free play (you'll generally need a less space for Move and Motion+).
I have the old style white Xbox 360, and, as such, I was required to plug the Kinect into the rear USB port and then plug in yet another (albeit small) wall wart (this is necessary, because, among other things, the camera can turn on its own). If I had the new style Xbox 360 slim, it has an accessory port that the Kinect can draw power from directly. Anyway, for those of us with the old style Xbox 360's (which is probably most of us), they also give a small USB extension cable so the wireless networking card dongle can plug into the front USB port, since the rear USB port is a requirement for Kinect. Ugly. However, in my particular setup, both my 360's still have HD-DVD drives attached to them (yeah, I admitted it), which is where I have my wireless dongle attached to, so in fact I didn't need the extender as I could just plug the USB cord from my HD-DVD drive to the front USB port. Needless to say, with the old style white Xbox 360, a USB plug sticking out of one of the two front USB ports and the HD-DVD drive next to it (along with an old style memory card that keeps my sign-ins portable), it's hardly a sleek looking setup, though my launch ("fat") PS3 hardly looks much better since I have the PlayStation Eye camera always plugged into one of the front four USB ports. Looks aside, plugging it all in was logical and went smoothly.