crytek

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Bill Loguidice's picture

Crytek: "PC 'a generation ahead' of PS3 and 360, but being held back"

Website CVG is reporting that Crytek boss Cevat Yerli has claimed that developers' focus on PS3 and 360 is holding back game quality on PC--a format he believes is already "a generation ahead" of modern day consoles. I say, "too bad, Yerli, it's good for us gamers!". I've been pining for a reasonably stable PC spec to stop the technological arms race since the days of the 486 PC, but it's never happened. Ever since more recent times when the PC has had to take a back seat in software sales to consoles, it's been the console hardware that's been dictating what kind of big budget software has appeared on PC's (outside of a few high profile exceptions from the likes of companies like Blizzard). Why do I consider such a scenario a win? Simply because we NEED periods of 5+ years or so of stability in order for software developers to catch up to the hardware and start to butt up against the limits of what is possible. If the hardware remains a moving target, then there's less chance for normal coding challenges to be minimized, which leads to more opportunities for innovation since more focus can be placed on design rather than wrestling with the technology. With budgets already in the millions of dollars and team sizes in the hundreds, access to more power is obviously not the answer to the call for better games. Despite what some would like us to believe, there is no noticeable (i.e., real world, not benchmarks) technological divide between high end PC's and the PS3 or Xbox 360 outputting 1080p. Modest platforms like the iPhone and Nintendo DS have already long since proven that it's not necessarily power that succeeds, it's clever design. With that said, no matter what side of the debate you're on, I'd think it's hard to argue with how pleasant the idea is that the hardware we have in our possession now should be able to play the latest games for at least a few more years before requiring an upgrade, right?

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